Sphero

Sphero

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

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A project is a single, stand-alone activity.

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Use Sphero and a pan of paint to see how atoms move in solid, liquid and gas states. By programming Sphero to move about in different-sized spaces while tracing its path with paint, students can "see" atomic movement in action.

  • Subject : Coding, Science
  • Grade : 5 - 12
  • Duration: 0 - 60 mins

Sphero quizzes students on their knowledge of the solar system, and afterward students can code their own quiz on a topic of their choice.

  • Subject : Coding, Science
  • Grade : 3 - 8
  • Duration: 120 - 240 mins

Students learn about the history of Morse code, learn how to decode communications, and use Morse code to create and share a message.

  • Subject : Coding, Computational Thinking, History
  • Grade : 3 - 8
  • Duration: 0 - 60 mins

Students learn the basics of the text canvas and loops, as well as some tips to get started with JavaScript code.

  • Subject : Coding
  • Grade : 4 - 8
  • Duration: 30 - 60 mins

Students turn Sphero into a Magic 8 Ball by combining variable, nested "if/then, else" conditions and random values. By creating a random data generator, they can investigate chance processes and probability models.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 4 - 8
  • Duration: 0 - 60 mins

This short activity explores the scientific method through a discussion around concussions and G-forces. Students will make educated predictions, experiment, analyze data, draw conclusions and share their findings.

  • Subject : Coding, Science
  • Grade : 5 - 8
  • Duration: 30 - 60 mins

Students use Sphero's sensor and location graph feature to calculate the area of a rectangle in various unit measures and discover how the calculation of area is used in real-world situations.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 3 - 5
  • Duration: 60 - 120 mins

On the Draw Canvas on the Sphero Edu app, students draw letters, spell words and navigate around obstacles with Sphero.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 1 - 3
  • Duration: 30 - 60 mins

This lesson introduces students to the Draw Canvas on the Sphero Edu app by having them draw shapes that represent code.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 1 - 3
  • Duration: 30 - 60 mins

This lesson uses time, speed and distance to introduce students to linear relationships. Students create a simple Blocks program to complete two experiments.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 6 - 8
  • Duration: 0 - 60 mins

Students program Sphero to navigate their own original maze. They must gather data about the best route through a maze and ?gure out how to build a program so Sphero can successfully navigate.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 2 - 8
  • Duration: 30 - 60 mins

In this activity, students learn about an advanced programming technique called recursion. At the same time, Sphero will visualize why the ocean appears blue by showing the connection between ocean depth and color wavelength.

  • Subject : Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grade : 7 - 12
  • Duration: 60 - 120 mins

This 16-page guide contains everything you need to know to get the (Sphero) ball rolling. Read about how Sphero is being used in and out of the classroom, learn about the Sphero Edu app and get activity ideas and classroom management tips.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Math, Science
  • Grade : 1 - 8
  • Duration: 30 - 60 mins

Use this guide to help establish an instructional program that leverages Sphero in a makerspace, supporting everything from dedicated maker projects aligned with curriculum to original student-driven inventions to after-school programs and free play.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Math, Science
  • Grade : 1 - 8
  • Duration: 30 - 60 mins

A "marble run" is a course in which a marble starts at one end and travels by gravity down a set path, encountering obstacles and sometimes making things happen as it passes. Students will design a "Sphero run" that works in a similar fashion.

  • Subject : Coding, Computational Thinking, Science
  • Grade : 3 - 8
  • Duration: 120 - 240 mins

Students build a bridge using classroom materials and then program Sphero to drive across. This challenge can also include researching different types of bridges and incorporating those concepts into the designs.

  • Subject : 21st Century Skills, Computational Thinking, Engineering, Science
  • Grade : 2 - 8
  • Duration: 30 - 60 mins

Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.

  • Subject : 21st Century Skills, Computational Thinking, Engineering, History, Science
  • Grade : 3 - 8
  • Duration: 120 - 240 mins

  • Subject : Coding, Math
  • Grade : 1 - 3
  • Duration: 0 - 60 mins

Sphero brought a few "bugs" back with it from the jungle. Students will debug a program in order to get Sphero working again.

  • Subject : Coding
  • Grade : 3 - 8
  • Duration: 0 - 60 mins

There are all kinds of noises in the jungle chasing Sphero. Students use loops, conditionals and comparators to create a random sound generator called Jungle Toss to throw the predators off the trail.

  • Subject : 21st Century Skills, Coding, Computational Thinking
  • Grade : 1 - 6
  • Duration: 0 - 60 mins

After making some fantastic discoveries in the jungle, it's now time to go home. Students program Sphero to communicate with base camp and arrange a pickup.

  • Subject : 21st Century Skills, Coding, Computational Thinking
  • Grade : 3 - 8
  • Duration: 0 - 60 mins

Sphero has been sent to explore a remote part of the jungle. Students' challenge is to program Sphero through different parts of the jungle undetected using the Draw Canvas on the Sphero Edu app.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Math
  • Grade : 3 - 6
  • Duration: 0 - 60 mins

Sphero is in the jungle and hears something behind it that it needs to escape. To navigate the path to a shortcut, students must program Sphero with the Block Canvas on the Sphero Edu app.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Math
  • Grade : 3 - 6
  • Duration: 0 - 60 mins

Students create a food web using Sphero to show the transfer of energy within an underwater ecosystem. This lesson helps students discover the importance of sequencing when designing food webs and writing algorithms.

  • Subject : Coding, History, Science
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

During this humanitarian engineering project, students design a pulley system that could be used to source water in Uganda, where sanitation is a major problem. Students develop annotated sketches and build a pulley from recycled materials.

  • Subject : Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grade : 5 - 9
  • Duration: 60 - 120 mins

Students work together to re-create a piece from Lee Krasner's 1940s series "Little Images" using programming and paint. They will predict the behavior of different programs containing loops, then adapt the templates to paint with Sphero.

  • Subject : Art, Coding, Computational Thinking, Math
  • Grade : 5 - 9
  • Duration: 60 - 120 mins

Students discover the politics behind the drug war that changed China forever by role-playing as British smugglers. They will create algorithms using variables that take Sphero on a journey from Britain to China in the 1800s.

  • Subject : Coding, Computational Thinking, History, Math
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

In this lesson, students discover Bridget Riley's techniques, using their knowledge of congruent shapes, reflection, translation and rotation. Students build a pen holder for Sphero and re-create Riley's patterns.

  • Subject : Coding, Computational Thinking, History, Math
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

Students learn about Paso Pacifico's ingenious conservation solution of decoy turtle eggs. They will program their own decoy Sphero and use its sensors to fool the poachers and make it safely to the sea.

  • Subject : Coding, Computational Thinking, Math, Science
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

Students learn about Boolean logic by playing Guess Who with Sphero, then use Boolean logic to search for endangered species.

  • Subject : Coding, Computational Thinking, Math, Science
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

Students learn about African countries by using globes, atlases and Boolean logic to name and describe their location relative to each other.

  • Subject : 21st Century Skills, Coding, Computational Thinking, History, Math
  • Grade : 5 - 9
  • Duration: 0 - 60 mins

Students get an overview of the Sphero Edu app, learn how to create programs using block coding, and gain an understanding of loops and operators.

  • Subject : Coding
  • Grade : 3 - 8
  • Duration: 30 - 60 mins

Students learn their first "if/then, else" condition by building a fun game where they throw Sphero and guess animal sounds.

  • Subject : Coding
  • Grade : 3 - 8
  • Duration: 30 - 60 mins

Students build a spinning top program using the concepts of normalization and absolute value.

  • Subject : Coding, Math
  • Grade : 3 - 8
  • Duration: 30 - 60 mins

Students use variables to build a Hot Potato game powered by Sphero. They will also learn about "loop until" and randomness to bring this classic game to life.

  • Subject : Coding
  • Grade : 2 - 11
  • Duration: 0 - 60 mins

In this lesson, students learn the skills necessary to navigate Mars terrain. They will explore balanced forces, introduce the mathematic concept of scale and understand how Sphero moves across different surfaces.

  • Subject : Coding, Computational Thinking, Engineering, Math, Science
  • Grade : 3 - 8
  • Duration: 0 - 60 mins

In this lesson, students explore unbalanced forces and begin to engineer their first Sphero-powered Mars rover, drawing upon their understanding of force and movement to design and build the rover.

  • Subject : Coding, Computational Thinking, Engineering, Math, Science
  • Grade : 3 - 8
  • Duration: 0 - 60 mins

In this final lesson, students must bring their understanding of force, scale, and block programming together to help their team make it through the Martian mission simulation.

  • Subject : Coding, Computational Thinking, Engineering, Math, Science
  • Grade : 3 - 8
  • Duration: 120 - 240 mins

Create an animal for a robotic petting zoo. The animal must have at least one moving part.

  • Subject : Coding, Math, Science
  • Grade : 2 - 8
  • Duration: 30 - 60 mins

#PROJECTDESCRIPTION#

  • Subject : #SUBJECTNAME#
  • Grade : #GRADELEVEL#
  • Duration: #PROJECTDURATION# mins

A unit is a collection of projects. Some units are learning paths that must be completed in sequence. Others contain projects that are related but can be completed independently of each other.

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Students explore coding with Sphero Edu app by creating basic shapes and letters, eventually tackling more complex challenges and calculating perimeter.

  • Subject : Coding, Computational Thinking, Math
  • Grade : 1 - 3
  • Duration: 180 mins

Five jungle expeditions put Sphero in scary and dangerous situations. Students must use problem-solving and coding skills to escape any dangers lurking around.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Math
  • Grade : 1 - 8
  • Duration: 300 mins
  • World
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Subject : 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering, History, Math, Science
  • Grade : 5 - 9
  • Duration: 600 mins

This series of four activities introduces students to the Sphero Edu app and helps them get familiar with block coding.

  • Subject : Coding
  • Grade : 2 - 11
  • Duration: 240 mins

In this series of three activities, students learn the skills needed to navigate in alien terrain. Key mathematical and scientific concepts are integrated with coding. It is recommended that students complete the Sphero Blocks unit beforehand.

  • Subject : Coding, Computational Thinking, Engineering, Math, Science
  • Grade : 3 - 8
  • Duration: 360 mins

#UNITDESCRIPTION#

  • Subject : #SUBJECTNAME#
  • Grade : #GRADELEVEL#
  • Duration: #DURATION# mins