Five jungle expeditions put Sphero in scary and dangerous situations. Students must use problem-solving and coding skills to escape any dangers lurking around.
Draw 1.2 - Your First Drawing
Draw 1.3 - Colors and Whoops
Blocks 2 - Step 2 - Introduction
Blocks 2 - Step 3 - Initial Logic
Blocks 2 - Step 4 - If/Then, Else
Blocks 2 - Step 5 - Animals Roar
Blocks 2 - Step 6 - Play The Toss Game
Morse Code