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Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Grades: Pre-K - 5

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Grades: K - 12

Create impressive stop-motion animations with this all-in-one kit. Stop-motion animation is a great team-building activity that encourages problem-solving, collaboration and creativity for kids at all experience levels. Software included.

  • Grades: K - 12

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Grades: 1 - 12

There's no wrong way to build with Cubelets Robot Blocks. Inspire budding innovators to play, build and become better thinkers with this groundbreaking, magnetic robot construction system. There are thousands of combinations - no coding required.

  • Grades: 1 - 12

These smart little robots teach higher-level coding concepts and help kids develop logical reasoning skills. Ozobots are preprogrammed to read hand-drawn lines of color, moving along the lines using sensors to read the codes and act.

  • Grades: K - 12
  • Dash
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Get started rocking, rolling and coding with this clever robot. Dash can dance, light up, make sounds, respond to voices, navigate objects and more. Beginners and advanced programmers alike will enjoy playing and learning with Dash.

  • Grades: 2 - 8

Get kids fired up about learning with affordable STEM activities. TeacherGeek is a high-level, evidence-based solution that increases students' STEM skills by encouraging innovation and experimentation.

  • Grades: 2 - 12

This category uses items you likely will already have available in your space.

  • Grades: 2 - 8
  • Cue
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This robot's emotive AI technology engages kids learning to code. As students use Block or JavaScript programming to make Cue talk, text, laugh and navigate its surroundings, they're developing critical problem-solving skills.

  • Grades: 2 - 8

Meet Edison, a modular robot that immerses kids in STEM concepts. It comes preloaded with functions that are ready to use right away. When students are ready for more of a challenge, they can create their own programs. Use as is or add LEGO bricks.

  • Grades: 1 - 12

This category uses items you likely will already have available in your space.

  • Grades: 1 - 8

Squishy Circuits use conductive and insulating play dough to teach the basics of electrical circuits in a fun, hands-on format.

  • Grades: 2 - 6

These proprietary projects were developed exclusively for Demco Makerspace by Stanford Fellow and founder of Design Case Consulting, Mark Schreiber. These projects make use of some of the most popular makerspace products.

  • Grades: 1 - 12

Teach students to see like designers and think like engineers with comprehensive, project-based curriculum and carefully engineered 3D building blocks. PROJECTS COMING SOON!

  • Grades: Pre-K - 8

Brown Dog Gadgets are the creators of Bristlebots, Paper Circuits, Solar Bugs and Crazy Circuits. No matter how or what you create, Brown Dog Gadgets products can help you learn the basics of electronics, circuitry, and solar energy.

  • Grades: 2 - 12

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This guide for educators is filled with ideas for integrating stop-motion animation across curriculum and subjects. Video links to sample projects are included.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: 3 - 10
  • Duration: 0 - 45 mins

This guide introduces the key concepts of media literacy and illustrates the need for us to become better informed about mass media. Students will view and discuss examples of advertising and critically analyze an animated film.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide explores the history and types of animation and introduces the many forms of stop-motion animation. Students will watch examples of stop-motion and direct-on-film animation and discuss the differences between them.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide provides an overview of the basic equipment required for stop-motion animation. Students will learn about timing and the Three Main Principles of Animation. They will also make a flipbook and discover the Twelve Principles of Animation.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide outlines the important stage of "planning" and introduces the process of storyboarding and storytelling. Students will view examples of each other's work and learn the process of creating a collaborative storyboard.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide offers ideas to help students make 2D or 3D sets or backgrounds for their animated videos. Students will also learn about lighting techniques and critique a scene from an animated film using the elements and principles of design.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Product: littleBits
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Product: littleBits
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

Use Sphero and a pan of paint to see how atoms move in solid, liquid and gas states. By programming Sphero to move about in different-sized spaces while tracing its path with paint, students can "see" atomic movement in action.

  • Product: Sphero
  • Grades: 5 - 12
  • Duration: 0 - 60 mins

Sphero quizzes students on their knowledge of the solar system, and afterward students can code their own quiz on a topic of their choice.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

This short activity explores the scientific method through a discussion around concussions and G-forces. Students will make educated predictions, experiment, analyze data, draw conclusions and share their findings.

  • Product: Sphero
  • Grades: 5 - 8
  • Duration: 30 - 60 mins

In this activity, students learn about an advanced programming technique called recursion. At the same time, Sphero will visualize why the ocean appears blue by showing the connection between ocean depth and color wavelength.

  • Product: Sphero
  • Grades: 7 - 12
  • Duration: 60 - 120 mins

This 16-page guide contains everything you need to know to get the (Sphero) ball rolling. Read about how Sphero is being used in and out of the classroom, learn about the Sphero Edu app and get activity ideas and classroom management tips.

  • Product: Sphero
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

Use this guide to help establish an instructional program that leverages Sphero in a makerspace, supporting everything from dedicated maker projects aligned with curriculum to original student-driven inventions to after-school programs and free play.

  • Product: Sphero
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

A "marble run" is a course in which a marble starts at one end and travels by gravity down a set path, encountering obstacles and sometimes making things happen as it passes. Students will design a "Sphero run" that works in a similar fashion.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Students build a bridge using classroom materials and then program Sphero to drive across. This challenge can also include researching different types of bridges and incorporating those concepts into the designs.

  • Product: Sphero
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Students create a food web using Sphero to show the transfer of energy within an underwater ecosystem. This lesson helps students discover the importance of sequencing when designing food webs and writing algorithms.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about Paso Pacifico's ingenious conservation solution of decoy turtle eggs. They will program their own decoy Sphero and use its sensors to fool the poachers and make it safely to the sea.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about Boolean logic by playing Guess Who with Sphero, then use Boolean logic to search for endangered species.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

In this lesson, students learn the skills necessary to navigate Mars terrain. They will explore balanced forces, introduce the mathematic concept of scale and understand how Sphero moves across different surfaces.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this lesson, students explore unbalanced forces and begin to engineer their first Sphero-powered Mars rover, drawing upon their understanding of force and movement to design and build the rover.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this final lesson, students must bring their understanding of force, scale, and block programming together to help their team make it through the Martian mission simulation.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Students investigate the unique properties of each Cubelet. First, students explore SENSE and ACT Cubelets, then they expand their investigation to include THINK Cubelets.

  • Product: Cubelets
  • Grades: 7 - 12
  • Duration: 0 - 60 mins

In this lesson, students will use directional OzoCodes to guide their Ozobot on a path to visit clean, renewable energy sources.

  • Product: Ozobot
  • Grades: K - 12
  • Duration: 30 - 45 mins

  • Product: Dash
  • Grades: 2 - 5
  • Duration: 0 - 60 mins

Introduce students to Ozobot and its line-following and color-sensing visual coding. Students will learn how to give commands to make Ozobot navigate paths to arrive at a finish point. They will also make real-world connections by identifying similarities to other line-following robots.

  • Product: Ozobot
  • Grades: K - 12
  • Duration: 0 - 60 mins

In this lesson, students design a game board with events in the history of exploration of space. Using student-created gameplay rules, players program Ozobot Bit to correctly travel the timeline. This project is designed for three one-hour sessions.

  • Product: Ozobot
  • Grades: 3 - 9
  • Duration: 0 - 180 mins

Students explore two dimensions, compare a figure to common objects to understand height and width dimensions, measure and record data and estimate in units. “I can” statements that students should be able to do after completing this lesson include: “I can describe how big something is by using height and width.” “I can compare size by thinking about everyday objects.” “I can use measurement data to estimate in another unit size.”

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students continue practicing spatial thinking and vocabulary as they reconsider the figure from Lesson 1, now understanding the third dimension and using Brackitz unit planks to measure height, width, and depth.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students continue their play-based introduction to solving problems by designing and building to the Gingerbread character’s special needs. Students continue to consider dimensions as they design health, safety, comfort, and recreation items for a creature that’s much smaller than them.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 45 mins

Students will continue to collaborate as they design and consider what they make relates to more than one need. “I can design with competing factors in mind.” and “I know a design will not be perfect the first time.” and “I can count simple combination options given a small number of items and ways to arrange them.”

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 45 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 2 - 4
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson introduces students to the design and engineering process. Students will listen to a story, then practice problem-solving skills by using Strawbees to build and test a bridge.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 30 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 30 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 30 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 45 - 90 mins

Students begin practicing spatial thinking and vocabulary as they’re introduced to a small character to compare with known objects, and using Brackitz unit planks to specify two dimensions (2-D): height and width.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

Students continue practicing spatial thinking and vocabulary as they reconsider the figure from Lesson One, now understanding the third dimension and using Brackitz unit planks to measure height, length, and depth.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

Students continue with the Gingerbread character as their building and engineering inspiration. Given an immediate problem to help solve, students have a play-based introduction to solving problems by designing and building devices.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

Students continue their play-based introduction to solving problems by designing and building to the Gingerbread character’s special needs. Students continue to consider dimensions as they design health, safety, comfort, and recreation items for a character that’s much smaller than them.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

Students apply their understanding of designing for a user to a wider system of designs and needs.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

Students will design a Squishy Circuits product based on the “client’s” specifications.

  • Product: MakerHub Exclusive Projects, Squishy Circuits
  • Grades: 2 - 6
  • Duration: 45 - 60 mins

Create a machine that will allow dogs to dispense either food or water without their owner's help.

  • Product: MakerHub Exclusive Projects, Design & Build
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Take apart a battery-operated or electronic toy. Using the toy's most basic parts, prototype a new toy, game, or invention.

  • Product: MakerHub Exclusive Projects, Take Apart
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Create an animal for a robotic petting zoo. The animal must have at least one moving part.

  • Product: MakerHub Exclusive Projects, Cubelets, Cue, Dash, Edison, Ozobot, Sphero
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

In this lesson, students will explore the different features and attributes of the Yellow ROK Block. Students will get hands-on experience as they analyze the block, practice connecting and disconnecting, and working as a team to solve a fun challenge.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will explore the different features and attributes of the Blue ROK Block. Students will get hands-on experience as they analyze the block, practice connecting and disconnecting, and working as a team to solve a fun challenge.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will explore the different features and attributes of the Red ROK Block. Students will get hands-on experience as they analyze the block, practice connecting and disconnecting, and working as a team to solve a fun challenge.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will explore the different features and attributes of the Green ROK Block. Students will get hands-on experience as they analyze the block, practice connecting and disconnecting, and working as a team to solve a fun challenge.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will learn about engineers and what they do. Students will create measurement tools to help their instructor solve a challenge.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students will learn how to think like an engineer. Students will explore patterns and symmetry as they build different structures and designs.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students will explore the engineering materials that are included in the ROK Blocks Mobile STEM Lab and become familiar with the name and function of each.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students are free to create something of their own design. Students can use the skills they have learned throughout previous lessons to build and improve a custom design.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students will explore what it means for something to be strong and the relationship between weight, strength, load, and reinforcement.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will explore how to make things strong. Students will discuss how to make “work” easier as they build, test and improve a flatbed truck.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson students will use their new engineering skills to build and test a castle wall, and then improve on the design to make it stronger. Then, students will move into a “focused” free build, where they create, test, and improve their own castle wall design.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will build a tractor and explore how different forces, like pushes and pulls, can be used to move objects.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students will build a helicopter and explore the concept of gravity.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 mins

In this lesson, students will build a castle wall that includes a door. Students will explore how to use different engineering materials to make the castle door open and close.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students are free to create something of their own design. Students can use the skills they have learned throughout previous lessons to build and improve a custom design.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 30 - 45 mins

In this lesson, students will explore the engineering materials that are included in the ROK Blocks Mobile STEM Lab and become familiar with the name and function of each.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 60 mins

This Kid Spark lesson will give students confidence in their ability to see like a designer and think like an engineer. Students will discover there are many different ways to solve a problem and anyone can contribute towards a design.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 120 mins

In this lesson, students will learn about size and dimension as they review 2D drawings and 3D physical objects. Students will learn how to measure in metric units using Kid Spark engineering materials.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 60 mins

In this lesson, students will learn how to use various engineering materials and construction techniques to make structures that are strong and stable.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 60 mins

In this lesson, students will learn how Kid Spark engineering materials can be used to create different types of movement.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 180 mins

This lesson will give students the skills and confidence to develop design ideas and bring them to life. Students will learn how to apply essential steps in a design & engineering process to produce creative, collaborative solutions to STEM challenges.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 120 mins

This activity is designed to introduce students to the basics of bridge design. Students will learn about the different components of a bridge, the forces acting on a bridge, and how different bridge designs work. Students will apply knowledge they have previously learned as they progress through the design project.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 120 - 180 mins

In this lesson, students will get hands-on with a remote-controlled robot called: the Maker ROK-Bot. Students will learn some basic information about robots and then explore how various engineering materials can be used to create robotic systems.

  • Product: Rokenbok® STEM Labs
  • Grades: 4 - 7
  • Duration: 120 - 180 mins

This lesson is designed to introduce students to different types of mechanisms common in mechanical and robotic systems. Students will learn about linkages, gears, and cams by building and testing different models. This experience will give students confidence to design and engineer their own robotic systems.

  • Product: Rokenbok® STEM Labs
  • Grades: 4 - 8
  • Duration: 120 - 180 mins

This lesson is designed to introduce students to different types of motion used in mechanical and robotic systems. Students will explore different mechanisms that convert motion from one form to another. Then, students will work together to design and engineer their own unique mechanisms.

  • Product: Rokenbok® STEM Labs
  • Grades: 4 - 8
  • Duration: 180 mins

This activity is designed to challenge students to design and engineer a custom, remote controlled vehicle. Students will work through the Kid Spark Design & Engineering Process to develop a working model to be tested and evaluated. Students will be required to reflect on their design and effectively communicate it to others.

  • Product: Rokenbok® STEM Labs
  • Grades: 4 - 8
  • Duration: 60 - 120 mins

This activity is designed to challenge students to design and engineer a custom, remote controlled factory lift capable of moving material. Students will work through the Kid Spark Design & Engineering Process to develop a working model to be tested and evaluated. Students will be required to reflect on their design and effectively communicate it to others.

  • Product: Rokenbok® STEM Labs
  • Grades: 4 - 8
  • Duration: 60 mins

With this guide, you can teach students how to create a simple digital temperature station with a humidity sensor.

  • Product: Brown Dog Gadgets
  • Grades: 4 - 8
  • Duration: 30 mins

This guide introduces the process of creating clay characters. Students will learn about armatures and view examples of animated films that employ them. They will then create and build characters for their own stop-motion animation videos.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

Engineer a Rubber Band Racer that can roll the fastest or farthest on ramps of different materials. Start by building the example Rubber Band Racer in the Build Guide. Learn about forces and concepts like torque and friction by completing the optional Labs. Then, design and build your own Rubber Band Racer to compete in Engineering Challenges.

  • Product: TeacherGeek
  • Grades: 4 - 12
  • Duration: 60 - 90 mins

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In this series of three activities, students learn the skills needed to navigate in alien terrain. Key mathematical and scientific concepts are integrated with coding. It is recommended that students complete the Sphero Blocks unit beforehand.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 360 mins

These 11 lessons are designed as a two-week introduction to help students become familiar with the learning tool and start creating with Cubelets across disciplines.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 735 mins

These five lessons are designed as a one-week introduction to help students become familiar with Cubelets so they can start using the system as a tool for learning and modeling other concepts.

  • Product: Cubelets
  • Grades: 7 - 12
  • Duration: 1095 mins

Students practice comparison, measurement, and estimation as they’re introduced to a small character and begin to comprehend 2 dimensions - height and width.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 1320 mins

Kids can design, invent and build an endless variety of structures.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 1545 mins

This unit engages students in multiple opportunities to compare and contrast ROK Blocks and the shapes and constructions that can be made with them. Students begin to explore scale and proportions. They are introduced to the idea that the physical structure of objects is related to their functionality. They are asked to make frequent observations.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 1665 mins

Introduce what it means to be an engineer. This unit demonstrates to students that we all use engineering every day, and extends their engineering skills working with Kid Spark engineering materials.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 1845 mins

Introduce students to one of the primary tasks of engineering: making things strong. In this unit, students expand on their growing understanding of engineering and what it means to be an engineer. The activities engage them with a real-life problem that often faces engineers: how to make things strong. Students also learn part of the design cycle by testing their designs and improving them.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 1980 mins

Introduce students to one of the primary tasks of engineering: making things move. In this unit, students explore the physics of movement. They learn about force, gravity, pushes, and pulls. Students learn that when they make things move, they are acting as engineers.

  • Product: Rokenbok® STEM Labs
  • Grades: Pre-K - 1
  • Duration: 2145 mins

Students begin exploring applied mathematics, mechanical engineering, and robotics. Students focus on intuitive concepts like how to make things strong and how to make things move. As a result, they gain confidence in their ability to use technology to design solutions to problems.

  • Product: Rokenbok® STEM Labs
  • Grades: 2 - 3
  • Duration: 2925 mins

This unit of six lessons introduces the concepts and basic process for creating animated features. Age-appropriate content options are presented, making this unit scalable for grades K–12.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 3465 mins

This unit of five projects is designed to introduce new users to line- and color-based coding with Ozobot.

  • Product: Ozobot
  • Grades: K - 12
  • Duration: 3765 mins
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 4365 mins

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  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins