Strawbees

Strawbees

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

See product details at demco.com
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A project is a single, stand-alone activity.

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In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Engineering, Science
  • Grade : 2 - 4
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Engineering, Science
  • Grade : 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Subject : 21st Century Skills, Coding, Computational Thinking, Engineering, Science
  • Grade : 8 - 12
  • Duration: 45 - 90 mins

This lesson introduces students to the design and engineering process. Students will listen to a story, then practice problem-solving skills by using Strawbees to build and test a bridge.

  • Subject : 21st Century Skills, Computational Thinking, Engineering, Math, Reading and Literacy, Science
  • Grade : K - 2
  • Duration: 30 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Subject : 21st Century Skills, Computational Thinking, Engineering, Math, Science
  • Grade : 8 - 12
  • Duration: 30 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Subject : 21st Century Skills, Computational Thinking, Engineering, Math, Science
  • Grade : 5 - 7
  • Duration: 45 - 90 mins

Introduce students to Strawbees connectors and have them design a 3D wearable - a fun way to introduce concepts of design and prototyping.

  • Subject : Art, Engineering, Math
  • Grade : K - 2
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Working in teams, students brainstorm an idea and then create a physical model.

  • Subject : Art, Engineering, Math
  • Grade : 2 - 4
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Subject : 21st Century Skills, Art, Design Thinking, Engineering, Math
  • Grade : 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Subject : 21st Century Skills, Art, Design Thinking, Engineering, Math
  • Grade : 8 - 12
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Subject : 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grade : 3 - 4
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Subject : 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grade : 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Subject : 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grade : 8 - 12
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Subject : 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grade : K - 1
  • Duration: 30 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Subject : 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grade : K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Subject : 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grade : K - 1
  • Duration: 45 - 90 mins

Using only Strawbees, construct the tallest tower in class with the ability to hold a golf ball at the top for two minutes.

  • Subject : Design Thinking, Engineering
  • Grade : 3 - 12
  • Duration: 60 mins

#PROJECTDESCRIPTION#

  • Subject : #SUBJECTNAME#
  • Grade : #GRADELEVEL#
  • Duration: #PROJECTDURATION# mins

A unit is a collection of projects. Some units are learning paths that must be completed in sequence. Others contain projects that are related but can be completed independently of each other.

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#UNITDESCRIPTION#

  • Subject : #SUBJECTNAME#
  • Grade : #GRADELEVEL#
  • Duration: #DURATION# mins