Engineering

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Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Grades: K - 1

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Grades: K - 12
  • K'NEX
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Provide hands-on learning opportunities for all ages and skill levels. Every K'NEX building set is designed to maximize student engagement and STEM knowledge in today's busy makerspace, classroom or learning commons.

  • Grades: 1 - 8

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Grades: 1 - 12

Get kids fired up about learning with affordable STEM activities. TeacherGeek is a high-level, evidence-based solution that increases students' STEM skills by encouraging innovation and experimentation.

  • Grades: 4 - 12

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  • Grades: #GRADELEVEL#
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In this first lesson, students are introduced to a small character to compare with known objects and use Brackitz planks to measure height and width.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

In this lesson, students reconsider the figure from the first lesson by exploring the third dimension and using Brackitz planks to measure height, length and depth.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 2 - 4
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson introduces students to the design and engineering process. Students will listen to a story, then practice problem-solving skills by using Strawbees to build and test a bridge.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 0 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 0 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

Introduce students to Strawbees connectors and have them design a 3D wearable - a fun way to introduce concepts of design and prototyping.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Working in teams, students brainstorm an idea and then create a physical model.

  • Product: Strawbees
  • Grades: 2 - 4
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 3 - 4
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 0 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 45 - 90 mins

This manual contains basic instructions and 15 build plans that are aligned to the 863-piece K'NEX Large Maker Kit containing rods, spacers, connectors, separators and wheels.

  • Product: K'NEX
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

This is a collection of seven K'NEX build plans for air travel models, including a hot air balloon, hang glider, UFO, helicopter and more.

  • Product: K'NEX
  • Grades: 3 - 8
  • Duration: 30 - 90 mins

This is a collection of 10 K'NEX build plans for models of rides found at amusement parks.

  • Product: K'NEX
  • Grades: 4 - 8
  • Duration: 45 - 90 mins

This is a collection of 14 K'NEX build plans for creatures, including a butterfly, spider, giraffe, camel, cat and more.

  • Product: K'NEX
  • Grades: 1 - 4
  • Duration: 15 - 45 mins

This is a collection of 19 K'NEX build plans for sea life and sea travel, including a battleship, seaplane, windsurfer, seahorse, sea turtle and more.

  • Product: K'NEX
  • Grades: 3 - 8
  • Duration: 15 - 60 mins

This is a collection of six K'NEX build plans for prehistoric creatures, including a hadrosaurid, woolly mammoth and more.

  • Product: K'NEX
  • Grades: 4 - 8
  • Duration: 30 - 90 mins

This is a collection of 14 K'NEX build plans for structures, including a treehouse, igloo, palace, car wash and more.

  • Product: K'NEX
  • Grades: 2 - 7
  • Duration: 30 - 60 mins

This is a collection of 15 K'NEX build plans for miscellaneous objects, including a gravitron, guitar, starburst, spinning top and more.

  • Product: K'NEX
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Product: littleBits
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Product: littleBits
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

In this activity, students learn about an advanced programming technique called recursion. At the same time, Sphero will visualize why the ocean appears blue by showing the connection between ocean depth and color wavelength.

  • Product: Sphero
  • Grades: 7 - 12
  • Duration: 60 - 120 mins

Students build a bridge using classroom materials and then program Sphero to drive across. This challenge can also include researching different types of bridges and incorporating those concepts into the designs.

  • Product: Sphero
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

During this humanitarian engineering project, students design a pulley system that could be used to source water in Uganda, where sanitation is a major problem. Students develop annotated sketches and build a pulley from recycled materials.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 60 - 120 mins

In this lesson, students learn the skills necessary to navigate Mars terrain. They will explore balanced forces, introduce the mathematic concept of scale and understand how Sphero moves across different surfaces.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this lesson, students explore unbalanced forces and begin to engineer their first Sphero-powered Mars rover, drawing upon their understanding of force and movement to design and build the rover.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this final lesson, students must bring their understanding of force, scale, and block programming together to help their team make it through the Martian mission simulation.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

In this lesson, students will engineer a rubber band racer that can roll the fastest or farthest on ramps of different materials. Optional labs and challenges grow understanding through experimentation, isolating variables and utilizing the scientific method.

  • Product: TeacherGeek
  • Grades: 4 - 12
  • Duration: 60 - 90 mins

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  • Grades: #GRADELEVEL#
  • Duration: #PROJECTMINDURATION# - #PROJECTMAXDURATION# mins
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Students practice spatial thinking and vocabulary by comparing a small character to known objects and measuring with Brackitz planks.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 90 mins
  • World
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 690 mins

In this series of three activities, students learn the skills needed to navigate in alien terrain. Key mathematical and scientific concepts are integrated with coding. It is recommended that students complete the Sphero Blocks unit beforehand.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 1050 mins

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  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins