Design Thinking

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Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Grades: K - 3

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Grades: K - 12

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Grades: 1 - 12

There's no wrong way to build with Cubelets Robot Blocks. Inspire budding innovators to play, build and become better thinkers with this groundbreaking, magnetic robot construction system. There are thousands of combinations - no coding required.

  • Grades: 1 - 12
  • Cue
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This robot's emotive AI technology engages kids learning to code. As students use Block or JavaScript programming to make Cue talk, text, laugh and navigate its surroundings, they're developing critical problem-solving skills.

  • Grades: 2 - 8

Get kids fired up about learning with affordable STEM activities. TeacherGeek is a high-level, evidence-based solution that increases students' STEM skills by encouraging innovation and experimentation.

  • Grades: 4 - 12

This category uses items you likely will already have available in your space.

  • Grades: 2 - 8

This category uses items you likely will already have available in your space.

  • Grades: 2 - 8

Bristlebots are small robots made by combining a toothbrush head and a vibrating motor.

  • Grades: 2 - 6

Bring the fun world of cardboard construction to your makerspace!

  • Grades: 3 - 8

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In this lesson, students reconsider the figure from the first lesson by exploring the third dimension and using Brackitz planks to measure height, length and depth.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 3 - 4
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 0 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 45 - 90 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Product: littleBits
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Product: littleBits
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

In this activity, students learn about an advanced programming technique called recursion. At the same time, Sphero will visualize why the ocean appears blue by showing the connection between ocean depth and color wavelength.

  • Product: Sphero
  • Grades: 7 - 12
  • Duration: 60 - 120 mins

During this humanitarian engineering project, students design a pulley system that could be used to source water in Uganda, where sanitation is a major problem. Students develop annotated sketches and build a pulley from recycled materials.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 60 - 120 mins

This set of 21 activity cards is designed to support learning stations for small groups of two to three builders. Cards can be used by educators of any Cubelets skill level to guide learning in a student-driven learning center or classroom.

  • Product: Cubelets
  • Grades: 4 - 8
  • Duration: 30 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Students investigate what happens when they add robot blocks to constructions that they already understand. First, students will build with two or more ACT Cubelets, then students explore what happens when they use more than one SENSE Cubelet.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students now have a fluent understanding of how SENSE and ACT Cubelets work together in robot constructions, so this lesson adds THINK Cubelets to open a whole new level of Cubelets play.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students will use critical thinking skills to build a specific robot based on a description. By this point, students should be fluent with Cubelets, so this lesson is intended to push student groups to work together to build more complex robots.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Students make 3-block robot constructions, then another group acts out the robot the first group built.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students build robots and create a story that includes their robot as a character. This lesson is designed for written storytelling, so you will need to adapt it if you'd like your students to tell their stories verbally.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students apply their understanding of Cubelets and investigate what happens when they use more than one SENSE Cubelet.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students will use critical thinking skills to build a specific robot based on a description. By this point, students should be fluent with Cubelets, so this lesson is intended to push student groups to work together to build more complex robots.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students build robots and create a story that includes their robot as a character. This lesson is designed for written storytelling, so you will need to adapt it if you'd like your students to tell their stories verbally.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students design steering robots using their understanding of SENSE Cubelets and THINK Cubelets. Steering robots take Cubelets to the next level, and prepare students for challenges that ask for robots to navigate their environment.

  • Product: Cubelets
  • Grades: 7 - 12
  • Duration: 0 - 60 mins

Students learn about Cue's robot capabilities while programming with sequences, events and loops. They also complete a Creative Writing Design Thinking Project spread across 10 lessons. Resources include a curriculum and getting started guide.

  • Product: Cue
  • Grades: 6 - 8
  • Duration: 45 - 60 mins

In this lesson, students will engineer a rubber band racer that can roll the fastest or farthest on ramps of different materials. Optional labs and challenges grow understanding through experimentation, isolating variables and utilizing the scientific method.

  • Product: TeacherGeek
  • Grades: 4 - 12
  • Duration: 60 - 90 mins

Take apart a battery-operated or electronic toy. Using the toy's most basic parts, prototype a new toy, game, or invention.

  • Product: Take Apart
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students will explore the ideas of work, effort, and enhancing transportation with wheels (mechanical advantage). At the close of this lesson, students will be able to describe how wheels help do work.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students will explore the idea of work, effort, and moving items. This lesson will lead them to ask, “How can we do this work faster/easier?”

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students explore two dimensions, compare a figure to common objects to understand height and width dimensions, measure and record data and estimate in units. “I can” statements that students should be able to do after completing this lesson include: “I can describe how big something is by using height and width.” “I can compare size by thinking about everyday objects.” “I can use measurement data to estimate in another unit size.”

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students continue with the gingerbread character as their building and engineering inspiration. Given an immediate problem to help solve, students have a play-based introduction to solving problems by designing and building devices.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Students continue their play-based introduction to solving problems by designing and building to the Gingerbread character’s special needs. Students continue to consider dimensions as they design health, safety, comfort, and recreation items for a creature that’s much smaller than them.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 45 - 45 mins

Students will continue to collaborate as they design and consider what they make relates to more than one need. “I can design with competing factors in mind.” and “I know a design will not be perfect the first time.” and “I can count simple combination options given a small number of items and ways to arrange them.”

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 45 - 45 mins

This lesson leads students to add a fourth wheel as they continue to experiment with mechanical advantage, transportation, and designing with constraints and criteria.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 30 - 45 mins

Create a machine that will allow dogs to dispense either food or water without their owner's help.

  • Product: Design & Build
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

After making a Brown Dog Gadgets Bristlebot, create a home for it.

  • Product: Brown Dog Gadgets Bristlebots
  • Grades: 2 - 6
  • Duration: 60 - 60 mins

Re-create a famous invention that has the ability to perform at least some component of the original invention.

  • Product: Makedo
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

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  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #PROJECTMINDURATION# - #PROJECTMAXDURATION# mins
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Students practice spatial thinking and vocabulary by comparing a small character to known objects and measuring with Brackitz planks.

  • Product:
  • Grades: K - 1
  • Duration: 0 mins
  • World
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 300 mins

These 10 lessons are designed as a two-week introduction to help students become familiar with the learning tool and start creating with Cubelets across disciplines.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 660 mins

Cue curriculum is organized into three units: Creative Writing, Game Design, and Innovation. Each introduces new robot capabilities tied to fundamental coding concepts. Students explore these using different programming paradigms. These are then applied to a long-term project.

  • Product:
  • Grades: 6 - 8
  • Duration: 660 mins

Students practice comparison, measurement, and estimation as they’re introduced to a small character and begin to comprehend 2 dimensions - height and width.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 885 mins

Students are introduced to a need for mechanical advantage and efficient transportation by encountering the problem of moving items without wheels.

  • Product: Brackitz
  • Grades: 2 - 3
  • Duration: 1020 mins

#UNITDESCRIPTION#

  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins