Design Thinking

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Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Grades: K - 1

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Grades: K - 12

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Grades: 1 - 12

There's no wrong way to build with Cubelets Robot Blocks. Inspire budding innovators to play, build and become better thinkers with this groundbreaking, magnetic robot construction system. There are thousands of combinations - no coding required.

  • Grades: 1 - 12
  • Cue
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This robot's emotive AI technology engages kids learning to code. As students use Block or JavaScript programming to make Cue talk, text, laugh and navigate its surroundings, they're developing critical problem-solving skills.

  • Grades: 6 - 8

Get kids fired up about learning with affordable STEM activities. TeacherGeek is a high-level, evidence-based solution that increases students' STEM skills by encouraging innovation and experimentation.

  • Grades: 4 - 12

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In this first lesson, students are introduced to a small character to compare with known objects and use Brackitz planks to measure height and width.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

In this lesson, students reconsider the figure from the first lesson by exploring the third dimension and using Brackitz planks to measure height, length and depth.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 30 - 45 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 3 - 4
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 0 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 45 - 90 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Product: littleBits
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Product: littleBits
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

In this activity, students learn about an advanced programming technique called recursion. At the same time, Sphero will visualize why the ocean appears blue by showing the connection between ocean depth and color wavelength.

  • Product: Sphero
  • Grades: 7 - 12
  • Duration: 60 - 120 mins

During this humanitarian engineering project, students design a pulley system that could be used to source water in Uganda, where sanitation is a major problem. Students develop annotated sketches and build a pulley from recycled materials.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 60 - 120 mins

This set of 21 activity cards is designed to support learning stations for small groups of two to three builders. Cards can be used by educators of any Cubelets skill level to guide learning in a student-driven learning center or classroom.

  • Product: Cubelets
  • Grades: 4 - 8
  • Duration: 30 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Students investigate what happens when they add robot blocks to constructions that they already understand. First, students will build with two or more ACT Cubelets, then students explore what happens when they use more than one SENSE Cubelet.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students now have a fluent understanding of how SENSE and ACT Cubelets work together in robot constructions, so this lesson adds THINK Cubelets to open a whole new level of Cubelets play.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students will use critical thinking skills to build a specific robot based on a description. By this point, students should be fluent with Cubelets, so this lesson is intended to push student groups to work together to build more complex robots.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Students make 3-block robot constructions, then another group acts out the robot the first group built.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 30 mins

Students build robots and create a story that includes their robot as a character. This lesson is designed for written storytelling, so you will need to adapt it if you'd like your students to tell their stories verbally.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students apply their understanding of Cubelets and investigate what happens when they use more than one SENSE Cubelet.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students will use critical thinking skills to build a specific robot based on a description. By this point, students should be fluent with Cubelets, so this lesson is intended to push student groups to work together to build more complex robots.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students build robots and create a story that includes their robot as a character. This lesson is designed for written storytelling, so you will need to adapt it if you'd like your students to tell their stories verbally.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students design steering robots using their understanding of SENSE Cubelets and THINK Cubelets. Steering robots take Cubelets to the next level, and prepare students for challenges that ask for robots to navigate their environment.

  • Product: Cubelets
  • Grades: 7 - 12
  • Duration: 0 - 60 mins

Students learn about Cue's robot capabilities while programming with sequences, events and loops. They also complete a Creative Writing Design Thinking Project spread across 10 lessons. Resources include a curriculum and getting started guide.

  • Product: Cue
  • Grades: 6 - 8
  • Duration: 45 - 60 mins

In this lesson, students will engineer a rubber band racer that can roll the fastest or farthest on ramps of different materials. Optional labs and challenges grow understanding through experimentation, isolating variables and utilizing the scientific method.

  • Product: TeacherGeek
  • Grades: 4 - 12
  • Duration: 60 - 90 mins

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  • Grades: #GRADELEVEL#
  • Duration: #PROJECTMINDURATION# - #PROJECTMAXDURATION# mins
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Students practice spatial thinking and vocabulary by comparing a small character to known objects and measuring with Brackitz planks.

  • Product: Brackitz
  • Grades: K - 1
  • Duration: 90 mins
  • World
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 690 mins

These 11 lessons are designed as a two-week introduction to help students become familiar with the learning tool and start creating with Cubelets across disciplines.

  • Product: Cubelets
  • Grades: 1 - 3
  • Duration: 1065 mins

These 10 lessons are designed as a two-week introduction to help students become familiar with the learning tool and start creating with Cubelets across disciplines.

  • Product: Cubelets
  • Grades: 4 - 6
  • Duration: 1515 mins

These five lessons are designed as a one-week introduction to help students become familiar with Cubelets so they can start using the system as a tool for learning and modeling other concepts.

  • Product: Cubelets
  • Grades: 7 - 12
  • Duration: 1875 mins

Cue curriculum is organized into three units: Creative Writing, Game Design, and Innovation. Each introduces new robot capabilities tied to fundamental coding concepts. Students explore these using different programming paradigms. These are then applied to a long-term project.

  • Product: Cue
  • Grades: 6 - 8
  • Duration: 1935 mins

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  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins