21st Century Skills

Grade:
Duration:
Product:
Sorry, we found no results matching your selection(s).

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Grades: K - 12

Create impressive stop-motion animations with this all-in-one kit. Stop-motion animation is a great team-building activity that encourages problem-solving, collaboration and creativity for kids at all experience levels. Software included.

  • Grades: K - 12
  • Dash
  • Please log into MakerHub

Get started rocking, rolling and coding with this clever robot. Dash can dance, light up, make sounds, respond to voices, navigate objects and more. Beginners and advanced programmers alike will enjoy playing and learning with Dash.

  • Grades: 2 - 8

Meet Edison, a modular robot that immerses kids in STEM concepts. It comes preloaded with functions that are ready to use right away. When students are ready for more of a challenge, they can create their own programs. Use as is or add LEGO bricks.

  • Grades: 1 - 12

Inspire kids to produce polished broadcasts, short movies, presentations and more. All the green screen technology a media lab or makerspace could need comes in this powerful kit. Easy-to-use editing software included.

  • Grades: 1 - 12
  • K'NEX
  • Please log into MakerHub

Provide hands-on learning opportunities for all ages and skill levels. Every K'NEX building set is designed to maximize student engagement and STEM knowledge in today's busy makerspace, classroom or learning commons.

  • Grades: 1 - 8

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Grades: 1 - 12
  • Cue
  • Please log into MakerHub

This robot's emotive AI technology engages kids learning to code. As students use Block or JavaScript programming to make Cue talk, text, laugh and navigate its surroundings, they're developing critical problem-solving skills.

  • Grades: 2 - 8

These smart little robots teach higher-level coding concepts and help kids develop logical reasoning skills. Ozobots are preprogrammed to read hand-drawn lines of color, moving along the lines using sensors to read the codes and act.

  • Grades: K - 12

This category uses items you likely will already have available in your space.

  • Grades: 2 - 8

#PRODUCTDESCRIPTION#

  • Grades: #GRADELEVEL#
Sorry, we found no results matching your selection(s).

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 2 - 4
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson introduces students to the design and engineering process. Students will listen to a story, then practice problem-solving skills by using Strawbees to build and test a bridge.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 0 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 0 - 120 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 3 - 4
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Product: Strawbees
  • Grades: 8 - 12
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 0 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Product: Strawbees
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Product: Strawbees
  • Grades: K - 1
  • Duration: 45 - 90 mins

This guide introduces the process of creating clay characters. Students will learn about armatures and view examples of animated films that employ them. They will then create and build characters for their own stop-motion animation videos.

  • Product: Animation Studio Kit (HamiltonBuhl)
  • Grades: K - 12
  • Duration: 60 - 90 mins

In this set of three activities, students use Blockly coding to complete the challenges centering around Dash's road trip. Cross-curricular connections are included, as well as planning and reflection worksheets.

  • Product: Dash
  • Grades: 3 - 5
  • Duration: 0 - 60 mins

Students gain familiarity with the Edison robot through a series of activities, including programming the robots using bar codes. They then learn the basics of the EdScratch programming environment in preparation for the next unit.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students explore Edison's abilities to move using its motors and use the robot's LEDs and buzzer through a range of activities. Computer programming fundamentals are introduced. Students begin to develop familiarity with programming in EdScratch.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students examine the key computational concept of loops and explore different ways loops can be used to control Edison's behavior. The topic of programming logic is examined more closely. Students continue to explore the EdScratch environment.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students explore selection and branching through the computational concepts of conditionals and events. Students learn about algorithms and use this understanding to create programs enabling more autonomous behavior from the robots.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students dive into the key computational concepts of variables, data and expressions while applying prior learnings from previous units. Exploration of the EdScratch environment is rounded out as students revisit and expand on earlier concepts.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

By designing and developing projects of their own using iterative cycles of planning, making and testing, students put the key computational thinking, problem-solving, programming, and physical computing concepts they have learned to work.

  • Product: Edison
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

This lesson develops technology skills. Students familiarize themselves with the programming environment and learn how to download a program to the robot.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

This lesson introduces sequential programming. Students learn how the robot responds to some basic driving commands and bring together the concepts of time, speed and distance.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

This lesson covers sequential programming and basic geometry and introduces the concept of variables in Python. Students explore additional driving commands that utilize time and geometry to enable greater variety and control when driving.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students learn their second control structure in Python, the "for" loop, and learn about the "range()" function in Python. This lesson has students practice writing programs using loops that allow them to drive Edison in various shapes.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

This lesson introduces the concept of strings in Python and reinforces how to use expressions in programs. Students learn about how sounds work in Edison.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students learn how to make Edison respond to outside stimulus using the sound-detecting sensor to register hand claps. The concept of flowcharts is introduced, and students also learn how to make their own function.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students learn how to program Edison using the infrared sensors, enabling the robot to make decisions autonomously in response to obstacles. Students also learn about event-based programming and how to use "if" statements in Python.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students explore Edison's line-detecting sensor and learn about basic robot sensing and control similar to that used in advanced automated factories and warehouses. Students are also introduced to the concepts of pseudo-code and algorithms.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students explore how Edison's visible light sensors can be used to measure light levels with the results being used as variables in a program. Students expand their knowledge of creating programs that perform mathematics on input variables.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

Students apply knowledge from previous lessons to design their own vampire robot behaviors. The concepts of a class definition and objects are introduced, then students work through designing, coding, testing and demonstrating their programs.

  • Product: Edison
  • Grades: 8 - 12
  • Duration: 0 - 45 mins

This guide provides the tools you need to introduce students to media literacy. Students will view examples of advertising and discuss the messages conveyed, examine the Key Concepts of Media Literacy and critically analyze an animated film.

  • Product: Green Screen Production Kit (HamiltonBuhl)
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide introduces students to the process of storyboarding. Students will work collaboratively to identify a topic for their group video production and create a storyboard, as well as learn about camera angles and point of view.

  • Product: Green Screen Production Kit (HamiltonBuhl)
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide will help you introduce students to the technique of chroma keying using a green screen. Students will analyze video clips, then do their own portrait study using chroma key techniques.

  • Product: Green Screen Production Kit (HamiltonBuhl)
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

In this guide, students will learn the terms and jargon utilized in the broadcast/video production industry, as well as the value of group work and collaboration.

  • Product: Green Screen Production Kit (HamiltonBuhl)
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide will help students develop strong interview skills. Students will learn how news develops from people's natural curiosity about the people, places, events and situations of daily life and generate news story ideas from their own lives.

  • Product: Green Screen Production Kit (HamiltonBuhl)
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This manual contains basic instructions and 15 build plans that are aligned to the 863-piece K'NEX Large Maker Kit containing rods, spacers, connectors, separators and wheels.

  • Product: K'NEX
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

This is a collection of seven K'NEX build plans for air travel models, including a hot air balloon, hang glider, UFO, helicopter and more.

  • Product: K'NEX
  • Grades: 3 - 8
  • Duration: 30 - 90 mins

This is a collection of 10 K'NEX build plans for models of rides found at amusement parks.

  • Product: K'NEX
  • Grades: 4 - 8
  • Duration: 45 - 90 mins

This is a collection of 14 K'NEX build plans for creatures, including a butterfly, spider, giraffe, camel, cat and more.

  • Product: K'NEX
  • Grades: 1 - 4
  • Duration: 15 - 45 mins

This is a collection of 19 K'NEX build plans for sea life and sea travel, including a battleship, seaplane, windsurfer, seahorse, sea turtle and more.

  • Product: K'NEX
  • Grades: 3 - 8
  • Duration: 15 - 60 mins

This is a collection of six K'NEX build plans for prehistoric creatures, including a hadrosaurid, woolly mammoth and more.

  • Product: K'NEX
  • Grades: 4 - 8
  • Duration: 30 - 90 mins

This is a collection of 14 K'NEX build plans for structures, including a treehouse, igloo, palace, car wash and more.

  • Product: K'NEX
  • Grades: 2 - 7
  • Duration: 30 - 60 mins

This is a collection of 15 K'NEX build plans for miscellaneous objects, including a gravitron, guitar, starburst, spinning top and more.

  • Product: K'NEX
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Product: littleBits
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Product: littleBits
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

This 16-page guide contains everything you need to know to get the (Sphero) ball rolling. Read about how Sphero is being used in and out of the classroom, learn about the Sphero Edu app and get activity ideas and classroom management tips.

  • Product: Sphero
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

Use this guide to help establish an instructional program that leverages Sphero in a makerspace, supporting everything from dedicated maker projects aligned with curriculum to original student-driven inventions to after-school programs and free play.

  • Product: Sphero
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

Students build a bridge using classroom materials and then program Sphero to drive across. This challenge can also include researching different types of bridges and incorporating those concepts into the designs.

  • Product: Sphero
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

There are all kinds of noises in the jungle chasing Sphero. Students use loops, conditionals and comparators to create a random sound generator called Jungle Toss to throw the predators off the trail.

  • Product: Sphero
  • Grades: 1 - 6
  • Duration: 0 - 60 mins

After making some fantastic discoveries in the jungle, it's now time to go home. Students program Sphero to communicate with base camp and arrange a pickup.

  • Product: Sphero
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

Sphero has been sent to explore a remote part of the jungle. Students' challenge is to program Sphero through different parts of the jungle undetected using the Draw Canvas on the Sphero Edu app.

  • Product: Sphero
  • Grades: 3 - 6
  • Duration: 0 - 60 mins

Sphero is in the jungle and hears something behind it that it needs to escape. To navigate the path to a shortcut, students must program Sphero with the Block Canvas on the Sphero Edu app.

  • Product: Sphero
  • Grades: 3 - 6
  • Duration: 0 - 60 mins

Students learn about African countries by using globes, atlases and Boolean logic to name and describe their location relative to each other.

  • Product: Sphero
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about Cue's robot capabilities while programming with sequences, events and loops. They also complete a Creative Writing Design Thinking Project spread across 10 lessons. Resources include a curriculum and getting started guide.

  • Product: Cue
  • Grades: 6 - 8
  • Duration: 45 - 60 mins

Students learn OzoBlockly concepts through 10 levels of game play, followed by writing their own tutorial in Level 11.

  • Product: Ozobot
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

In this lesson, students use what they learned about creating a block-based program in Shape Tracer 1 to practice creating loops.

  • Product: Ozobot
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

This lesson teaches students how to code as a team and the differences between the tasks of a Navigator and a Driver.

  • Product: Ozobot
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

In this lesson, students will assemble paper continents and program Ozobot to follow Magellan's path. This activity has two parts, each taking 55 minutes.

  • Product: Ozobot
  • Grades: 3 - 11
  • Duration: 0 - 110 mins

Introduce students to robots, how they work, and the places they show up in our lives. Use color sequencing to introduce the coding language of Ozobot. After learning the basics, students face challenges to practice skills. This activity is designed for two sessions of 50 minutes each.

  • Product: Ozobot
  • Grades: 6 - 8
  • Duration: 0 - 100 mins

Introduce students to robots, how they work, and the places they show up in our lives. Use color sequencing to introduce the coding language of Ozobot. After learning the basics, students face challenges to practice skills.This activity is designed for three sessions of 50 minutes each.

  • Product: Ozobot
  • Grades: 3 - 5
  • Duration: 0 - 150 mins

Introduce students to robots, how they work, and the places they show up in our lives. Use color sequencing to introduce the coding language of Ozobot. After learning the basics, students face challenges to practice skills. This activity is designed for four sessions of 50 minutes each.

  • Product: Ozobot
  • Grades: K - 2
  • Duration: 0 - 200 mins

Take apart a battery-operated or electronic toy. Using the toy's most basic parts, prototype a new toy, game, or invention.

  • Product: Take Apart
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

#PROJECTDESCRIPTION#

  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #PROJECTMINDURATION# - #PROJECTMAXDURATION# mins
Sorry, we found no results matching your selection(s).

This unit contains six projects, each with a series of activities related to a common theme. Students will develop a familiarity with computational thinking and fundamental computer science concepts. Some activities require the EdScratch app.

  • Product:
  • Grades: 4 - 7
  • Duration: 0 mins

This unit of 10 lessons is designed to teach Python programming using the Edison robot. A basic understanding of programming is recommended before beginning this unit. Activities require the EdPy app.

  • Product:
  • Grades: 8 - 12
  • Duration: 0 mins

This unit of 5 lessons introduces the concepts and basic process for media production. Age-appropriate content analysis options are presented, making this unit scalable for grades K-12.

  • Product:
  • Grades: 1 - 12
  • Duration: 0 mins

Five jungle expeditions put Sphero in scary and dangerous situations. Students must use problem-solving and coding skills to escape any dangers lurking around.

  • Product: Sphero
  • Grades: 1 - 7
  • Duration: 120 mins

Cue curriculum is organized into three units: Creative Writing, Game Design, and Innovation. Each introduces new robot capabilities tied to fundamental coding concepts. Students explore these using different programming paradigms. These are then applied to a long-term project.

  • Product:
  • Grades: 6 - 8
  • Duration: 120 mins

#UNITDESCRIPTION#

  • Product: #PRODUCTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins