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Create impressive stop-motion animations with this all-in-one kit. Stop-motion animation is a great team-building activity that encourages problem-solving, collaboration and creativity for kids at all experience levels. Software included.
Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.
These smart little robots teach higher-level coding concepts and help kids develop logical reasoning skills. Ozobots are preprogrammed to read hand-drawn lines of color, moving along the lines using sensors to read the codes and act.
Bring the fun world of cardboard construction to your makerspace!
These proprietary projects were developed exclusively for Demco Makerspace by Stanford Fellow and founder of Design Case Consulting, Mark Schreiber. These projects make use of some of the most popular makerspace products.
Inspire kids to produce polished broadcasts, short movies, presentations and more. All the green screen technology a media lab or makerspace could need comes in this powerful kit. Easy-to-use editing software included.
Wonderosity Kits are themed, bundled plans that can easily be integrated into your current curriculum or used on their own. Each kit includes four program plans, ideas to extend learning, access to downloadable support materials and resources, and more. Try out the sample lesson below, and learn more about the kits available for purchase at demco.com.
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This guide for educators is filled with ideas for integrating stop-motion animation across curriculum and subjects. Video links to sample projects are included.
This guide introduces the key concepts of media literacy and illustrates the need for us to become better informed about mass media. Students will view and discuss examples of advertising and critically analyze an animated film.
This guide explores the history and types of animation and introduces the many forms of stop-motion animation. Students will watch examples of stop-motion and direct-on-film animation and discuss the differences between them.
This guide provides an overview of the basic equipment required for stop-motion animation. Students will learn about timing and the Three Main Principles of Animation. They will also make a flipbook and discover the Twelve Principles of Animation.
This guide outlines the important stage of "planning" and introduces the process of storyboarding and storytelling. Students will view examples of each other's work and learn the process of creating a collaborative storyboard.
This guide offers ideas to help students make 2D or 3D sets or backgrounds for their animated videos. Students will also learn about lighting techniques and critique a scene from an animated film using the elements and principles of design.
Students learn about the history of Morse code, learn how to decode communications, and use Morse code to create and share a message.
Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.
Students create a food web using Sphero to show the transfer of energy within an underwater ecosystem. This lesson helps students discover the importance of sequencing when designing food webs and writing algorithms.
Students discover the politics behind the drug war that changed China forever by role-playing as British smugglers. They will create algorithms using variables that take Sphero on a journey from Britain to China in the 1800s.
In this lesson, students discover Bridget Riley's techniques, using their knowledge of congruent shapes, reflection, translation and rotation. Students build a pen holder for Sphero and re-create Riley's patterns.
Students learn about African countries by using globes, atlases and Boolean logic to name and describe their location relative to each other.
In this lesson, students will assemble paper continents and program Ozobot to follow Magellan's path. This activity has two parts, each taking 55 minutes.
Students will test their presidential history by programming Ozobot to visit presidents in chronological order.
Create a symbol that depicts a unique characteristic of your state.
Create an interactive map of an important route, area, or battle from history.
Create an interactive fabric square that tells others about your family when each component is touched.
Create a catapult that can launch a Velcro-covered ping-pong ball to hit a Velcro-covered target four meters away. The catapult launching mechanism must be self-propelling.
Create a replica of the American flag that moves, lights up, or makes sound.
Create a replica of a dwelling from history.
Re-create a famous invention that has the ability to perform at least some component of the original invention.
This guide introduces the process of creating clay characters. Students will learn about armatures and view examples of animated films that employ them. They will then create and build characters for their own stop-motion animation videos.
Testing new project add functions
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This unit of six lessons introduces the concepts and basic process for creating animated features. Age-appropriate content options are presented, making this unit scalable for grades K–12.
This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.
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