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Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Subject: 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 12

Create impressive stop-motion animations with this all-in-one kit. Stop-motion animation is a great team-building activity that encourages problem-solving, collaboration and creativity for kids at all experience levels. Software included.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Dash
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Get started rocking, rolling and coding with this clever robot. Dash can dance, light up, make sounds, respond to voices, navigate objects and more. Beginners and advanced programmers alike will enjoy playing and learning with Dash.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Math, Science
  • Grades: 2 - 8

Meet Edison, a modular robot that immerses kids in STEM concepts. It comes preloaded with functions that are ready to use right away. When students are ready for more of a challenge, they can create their own programs. Use as is or add LEGO bricks.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Math, Science
  • Grades: 1 - 12

Inspire kids to produce polished broadcasts, short movies, presentations and more. All the green screen technology a media lab or makerspace could need comes in this powerful kit. Easy-to-use editing software included.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • K'NEX
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Provide hands-on learning opportunities for all ages and skill levels. Every K'NEX building set is designed to maximize student engagement and STEM knowledge in today's busy makerspace, classroom or learning commons.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 1 - 8

Teach electronics and STEAM principles with this intuitive system. LittleBits are color-coded and labeled, and they easily snap together with magnets. All Bits work together, so you can combine pieces from different kits to invent something new.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Science
  • Grades: 3 - 12

Learn, play and explore with the first app-enabled robotic ball. Sphero pairs to your smartphone or tablet, allowing kids to program simple commands. As their coding skills improve, they can move on to more complex instructions.

  • Subject: 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering, History, Math, Reading and Literacy, Science
  • Grades: 1 - 12

There's no wrong way to build with Cubelets Robot Blocks. Inspire budding innovators to play, build and become better thinkers with this groundbreaking, magnetic robot construction system. There are thousands of combinations - no coding required.

  • Subject: Coding, Computational Thinking, Design Thinking, Math, Reading and Literacy, Science
  • Grades: 1 - 12

These smart little robots teach higher-level coding concepts and help kids develop logical reasoning skills. Ozobots are preprogrammed to read hand-drawn lines of color, moving along the lines using sensors to read the codes and act.

  • Subject: 21st Century Skills, Coding, Computational Thinking, History, Math, Reading and Literacy, Science
  • Grades: K - 12

Get kids fired up about learning with affordable STEM activities. TeacherGeek is a high-level, evidence-based solution that increases students' STEM skills by encouraging innovation and experimentation.

  • Subject: Computational Thinking, Design Thinking, Engineering, Math, Science
  • Grades: 2 - 12

This category uses items you likely will already have available in your space.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Math, Science
  • Grades: 2 - 8
  • Cue
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This robot's emotive AI technology engages kids learning to code. As students use Block or JavaScript programming to make Cue talk, text, laugh and navigate its surroundings, they're developing critical problem-solving skills.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Math, Science
  • Grades: 2 - 8

This category uses items you likely will already have available in your space.

  • Subject: Art, Coding, Design Thinking, Engineering, History, Math, Reading and Literacy, Science
  • Grades: 1 - 8

Brown Dog Gadgets are the creators of Bristlebots, Paper Circuits, Solar Bugs and Crazy Circuits. No matter how or what you create, Brown Dog Gadgets products can help you learn the basics of electronics, circuitry, and solar energy.

  • Subject: Design Thinking, Engineering, Math, Science, Technology
  • Grades: 2 - 12

Bring the fun world of cardboard construction to your makerspace!

  • Subject: Design Thinking, Engineering, History
  • Grades: 2 - 8

Squishy Circuits use conductive and insulating play dough to teach the basics of electrical circuits in a fun, hands-on format.

  • Subject: Design Thinking, Math, Science
  • Grades: 2 - 6

These proprietary projects were developed exclusively for Demco Makerspace by Stanford Fellow and founder of Design Case Consulting, Mark Schreiber. These projects make use of some of the most popular makerspace products.

  • Subject: 21st Century Skills, Art, Coding, Design Thinking, Engineering, History, Math, Reading and Literacy, Science
  • Grades: 1 - 12

Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Subject: 21st Century Skills, Computational Thinking, Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: Pre-K - 5

Teach students to see like designers and think like engineers with comprehensive, project-based curriculum and carefully engineered 3D building blocks. PROJECTS COMING SOON!

  • Subject: 21st Century Skills, Design Thinking, Engineering, Math, Science
  • Grades: Pre-K - 8

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This guide for educators is filled with ideas for integrating stop-motion animation across curriculum and subjects. Video links to sample projects are included.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: 3 - 10
  • Duration: 0 - 45 mins

This guide introduces the key concepts of media literacy and illustrates the need for us to become better informed about mass media. Students will view and discuss examples of advertising and critically analyze an animated film.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide explores the history and types of animation and introduces the many forms of stop-motion animation. Students will watch examples of stop-motion and direct-on-film animation and discuss the differences between them.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide provides an overview of the basic equipment required for stop-motion animation. Students will learn about timing and the Three Main Principles of Animation. They will also make a flipbook and discover the Twelve Principles of Animation.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide outlines the important stage of "planning" and introduces the process of storyboarding and storytelling. Students will view examples of each other's work and learn the process of creating a collaborative storyboard.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide offers ideas to help students make 2D or 3D sets or backgrounds for their animated videos. Students will also learn about lighting techniques and critique a scene from an animated film using the elements and principles of design.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

In this set of three activities, students use Blockly coding to complete the challenges centering around Dash's road trip. Cross-curricular connections are included, as well as planning and reflection worksheets.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 3 - 5
  • Duration: 0 - 60 mins

In this collection of friendship-themed challenges, students will get to know Dash's and Dot's capabilities and work with Blockly code. Designing Mazes for Robots is the classroom feature.

  • Subject: Coding
  • Grades: 3 - 5
  • Duration: 30 - 45 mins

In this collection of challenges, students use Blockly coding to help Dash and Dot go on adventures, play dress-up and become storybook characters. Storytelling and Geography With Robots is the classroom feature.

  • Subject: Coding
  • Grades: 3 - 5
  • Duration: 30 - 45 mins

In this collection of challenges, students use Blockly coding to help Dash and Dot play classic games such as duck, duck, goose; red rover; hot potato and more. The Robot Olympics is the classroom feature.

  • Subject: Coding
  • Grades: 3 - 5
  • Duration: 30 - 45 mins

Students gain familiarity with the Edison robot through a series of activities, including programming the robots using bar codes. They then learn the basics of the EdScratch programming environment in preparation for the next unit.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students explore Edison's abilities to move using its motors and use the robot's LEDs and buzzer through a range of activities. Computer programming fundamentals are introduced. Students begin to develop familiarity with programming in EdScratch.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students examine the key computational concept of loops and explore different ways loops can be used to control Edison's behavior. The topic of programming logic is examined more closely. Students continue to explore the EdScratch environment.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students explore selection and branching through the computational concepts of conditionals and events. Students learn about algorithms and use this understanding to create programs enabling more autonomous behavior from the robots.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

Students dive into the key computational concepts of variables, data and expressions while applying prior learnings from previous units. Exploration of the EdScratch environment is rounded out as students revisit and expand on earlier concepts.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

By designing and developing projects of their own using iterative cycles of planning, making and testing, students put the key computational thinking, problem-solving, programming, and physical computing concepts they have learned to work.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 0 - 60 mins

This guide provides the tools you need to introduce students to media literacy. Students will view examples of advertising and discuss the messages conveyed, examine the Key Concepts of Media Literacy and critically analyze an animated film.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide introduces students to the process of storyboarding. Students will work collaboratively to identify a topic for their group video production and create a storyboard, as well as learn about camera angles and point of view.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide will help you introduce students to the technique of chroma keying using a green screen. Students will analyze video clips, then do their own portrait study using chroma key techniques.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

In this guide, students will learn the terms and jargon utilized in the broadcast/video production industry, as well as the value of group work and collaboration.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This guide will help students develop strong interview skills. Students will learn how news develops from people's natural curiosity about the people, places, events and situations of daily life and generate news story ideas from their own lives.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This manual contains basic instructions and 15 build plans that are aligned to the 863-piece K'NEX Large Maker Kit containing rods, spacers, connectors, separators and wheels.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

This is a collection of seven K'NEX build plans for air travel models, including a hot air balloon, hang glider, UFO, helicopter and more.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 3 - 8
  • Duration: 30 - 90 mins

This is a collection of 10 K'NEX build plans for models of rides found at amusement parks.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 4 - 8
  • Duration: 45 - 90 mins

This is a collection of 19 K'NEX build plans for sea life and sea travel, including a battleship, seaplane, windsurfer, seahorse, sea turtle and more.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 3 - 8
  • Duration: 15 - 60 mins

This is a collection of six K'NEX build plans for prehistoric creatures, including a hadrosaurid, woolly mammoth and more.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 4 - 8
  • Duration: 30 - 90 mins

This is a collection of 14 K'NEX build plans for structures, including a treehouse, igloo, palace, car wash and more.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 2 - 7
  • Duration: 30 - 60 mins

This is a collection of 15 K'NEX build plans for miscellaneous objects, including a gravitron, guitar, starburst, spinning top and more.

  • Subject: 21st Century Skills, Art, Engineering
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

This guide introduces brainstorming and the littleBits Invention Cycle and provides detailed instructions for four guided and four open challenges. Sections on classroom management and troubleshooting are also included.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Science
  • Grades: 3 - 8
  • Duration: 45 - 120 mins

This guide is designed to help you get started with littleBits and the STEAM movement. Topics include organization, fixed stations vs. workshops, and design challenges. You'll also get tips from other K-12, public and academic librarians.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Design Thinking, Engineering, Science
  • Grades: 3 - 12
  • Duration: 45 - 120 mins

Use Sphero and a pan of paint to see how atoms move in solid, liquid and gas states. By programming Sphero to move about in different-sized spaces while tracing its path with paint, students can "see" atomic movement in action.

  • Subject: Coding, Science
  • Grades: 5 - 12
  • Duration: 0 - 60 mins

Sphero quizzes students on their knowledge of the solar system, and afterward students can code their own quiz on a topic of their choice.

  • Subject: Coding, Science
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Students learn about the history of Morse code, learn how to decode communications, and use Morse code to create and share a message.

  • Subject: Coding, Computational Thinking, History
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

Students learn the basics of the text canvas and loops, as well as some tips to get started with JavaScript code.

  • Subject: Coding
  • Grades: 4 - 8
  • Duration: 30 - 60 mins

Students turn Sphero into a Magic 8 Ball by combining variable, nested "if/then, else" conditions and random values. By creating a random data generator, they can investigate chance processes and probability models.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 4 - 8
  • Duration: 0 - 60 mins

This short activity explores the scientific method through a discussion around concussions and G-forces. Students will make educated predictions, experiment, analyze data, draw conclusions and share their findings.

  • Subject: Coding, Science
  • Grades: 5 - 8
  • Duration: 30 - 60 mins

Students use Sphero's sensor and location graph feature to calculate the area of a rectangle in various unit measures and discover how the calculation of area is used in real-world situations.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 3 - 5
  • Duration: 60 - 120 mins

Students program Sphero to navigate their own original maze. They must gather data about the best route through a maze and ?gure out how to build a program so Sphero can successfully navigate.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

This 16-page guide contains everything you need to know to get the (Sphero) ball rolling. Read about how Sphero is being used in and out of the classroom, learn about the Sphero Edu app and get activity ideas and classroom management tips.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math, Science
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

Use this guide to help establish an instructional program that leverages Sphero in a makerspace, supporting everything from dedicated maker projects aligned with curriculum to original student-driven inventions to after-school programs and free play.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math, Science
  • Grades: 1 - 8
  • Duration: 30 - 60 mins

A "marble run" is a course in which a marble starts at one end and travels by gravity down a set path, encountering obstacles and sometimes making things happen as it passes. Students will design a "Sphero run" that works in a similar fashion.

  • Subject: Coding, Computational Thinking, Science
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Students build a bridge using classroom materials and then program Sphero to drive across. This challenge can also include researching different types of bridges and incorporating those concepts into the designs.

  • Subject: 21st Century Skills, Computational Thinking, Engineering, Science
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students learn about chariots as they were used throughout history, design and create a unique Sphero chariot, then create a program for Sphero to navigate the racecourse. This project also requires common building materials like K'NEX.

  • Subject: 21st Century Skills, Computational Thinking, Engineering, History, Science
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

Sphero brought a few "bugs" back with it from the jungle. Students will debug a program in order to get Sphero working again.

  • Subject: Coding
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

There are all kinds of noises in the jungle chasing Sphero. Students use loops, conditionals and comparators to create a random sound generator called Jungle Toss to throw the predators off the trail.

  • Subject: 21st Century Skills, Coding, Computational Thinking
  • Grades: 1 - 6
  • Duration: 0 - 60 mins

After making some fantastic discoveries in the jungle, it's now time to go home. Students program Sphero to communicate with base camp and arrange a pickup.

  • Subject: 21st Century Skills, Coding, Computational Thinking
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

Sphero has been sent to explore a remote part of the jungle. Students' challenge is to program Sphero through different parts of the jungle undetected using the Draw Canvas on the Sphero Edu app.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 3 - 6
  • Duration: 0 - 60 mins

Sphero is in the jungle and hears something behind it that it needs to escape. To navigate the path to a shortcut, students must program Sphero with the Block Canvas on the Sphero Edu app.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 3 - 6
  • Duration: 0 - 60 mins

Students create a food web using Sphero to show the transfer of energy within an underwater ecosystem. This lesson helps students discover the importance of sequencing when designing food webs and writing algorithms.

  • Subject: Coding, History, Science
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

During this humanitarian engineering project, students design a pulley system that could be used to source water in Uganda, where sanitation is a major problem. Students develop annotated sketches and build a pulley from recycled materials.

  • Subject: Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grades: 5 - 9
  • Duration: 60 - 120 mins

Students work together to re-create a piece from Lee Krasner's 1940s series "Little Images" using programming and paint. They will predict the behavior of different programs containing loops, then adapt the templates to paint with Sphero.

  • Subject: Art, Coding, Computational Thinking, Math
  • Grades: 5 - 9
  • Duration: 60 - 120 mins

Students discover the politics behind the drug war that changed China forever by role-playing as British smugglers. They will create algorithms using variables that take Sphero on a journey from Britain to China in the 1800s.

  • Subject: Coding, Computational Thinking, History, Math
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

In this lesson, students discover Bridget Riley's techniques, using their knowledge of congruent shapes, reflection, translation and rotation. Students build a pen holder for Sphero and re-create Riley's patterns.

  • Subject: Coding, Computational Thinking, History, Math
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about Paso Pacifico's ingenious conservation solution of decoy turtle eggs. They will program their own decoy Sphero and use its sensors to fool the poachers and make it safely to the sea.

  • Subject: Coding, Computational Thinking, Math, Science
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about Boolean logic by playing Guess Who with Sphero, then use Boolean logic to search for endangered species.

  • Subject: Coding, Computational Thinking, Math, Science
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students learn about African countries by using globes, atlases and Boolean logic to name and describe their location relative to each other.

  • Subject: 21st Century Skills, Coding, Computational Thinking, History, Math
  • Grades: 5 - 9
  • Duration: 0 - 60 mins

Students get an overview of the Sphero Edu app, learn how to create programs using block coding, and gain an understanding of loops and operators.

  • Subject: Coding
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

Students learn their first "if/then, else" condition by building a fun game where they throw Sphero and guess animal sounds.

  • Subject: Coding
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

Students build a spinning top program using the concepts of normalization and absolute value.

  • Subject: Coding, Math
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

Students use variables to build a Hot Potato game powered by Sphero. They will also learn about "loop until" and randomness to bring this classic game to life.

  • Subject: Coding
  • Grades: 2 - 11
  • Duration: 0 - 60 mins

In this lesson, students learn the skills necessary to navigate Mars terrain. They will explore balanced forces, introduce the mathematic concept of scale and understand how Sphero moves across different surfaces.

  • Subject: Coding, Computational Thinking, Engineering, Math, Science
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this lesson, students explore unbalanced forces and begin to engineer their first Sphero-powered Mars rover, drawing upon their understanding of force and movement to design and build the rover.

  • Subject: Coding, Computational Thinking, Engineering, Math, Science
  • Grades: 3 - 8
  • Duration: 0 - 60 mins

In this final lesson, students must bring their understanding of force, scale, and block programming together to help their team make it through the Martian mission simulation.

  • Subject: Coding, Computational Thinking, Engineering, Math, Science
  • Grades: 3 - 8
  • Duration: 120 - 240 mins

This set of 21 activity cards is designed to support learning stations for small groups of two to three builders. Cards can be used by educators of any Cubelets skill level to guide learning in a student-driven learning center or classroom.

  • Subject: Coding, Design Thinking
  • Grades: 4 - 8
  • Duration: 30 - 45 mins

This unit overview gives educators a high-level view of lesson progression, lesson objectives and student assessment.

  • Subject: Coding
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students use their natural curiosity to explore Cubelets while working in a small group.

  • Subject: Coding
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students investigate the unique properties of each SENSE and ACT Cubelet and discover how rotating the orientation of each Cubelet can drastically change robot behavior.

  • Subject: Coding
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Subject: Coding, Computational Thinking, Design Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Starting with a Drive Bot, students experiment with building robots that use more than one ACT Cubelet. Students brainstorm possible applications for the robots they build.

  • Subject: Coding, Design Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students apply their understanding of Cubelets and investigate what happens when they use more than one SENSE Cubelet.

  • Subject: Coding, Design Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Modeling happens in all different ways, but the most common is to draw a picture of what you observe. In this lesson, students will practice drawing pictures of robots they build.

  • Subject: Coding, Design Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students will use critical thinking skills to build a specific robot based on a description. By this point, students should be fluent with Cubelets, so this lesson is intended to push student groups to work together to build more complex robots.

  • Subject: Coding, Design Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students use paper to change the behavior of a robot construction as a precursor to programming with Cubelets Blockly. This lesson allows students to combine their spatial reasoning and computational thinking skills into one robotics project.

  • Subject: Coding, Computational Thinking
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students build robots and create a story that includes their robot as a character. This lesson is designed for written storytelling, so you will need to adapt it if you'd like your students to tell their stories verbally.

  • Subject: Design Thinking, Reading and Literacy
  • Grades: 4 - 6
  • Duration: 0 - 45 mins

Students learn OzoBlockly concepts through 10 levels of game play, followed by writing their own tutorial in Level 11.

  • Subject: 21st Century Skills, Coding
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

In this lesson, students use what they learned about creating a block-based program in Shape Tracer 1 to practice creating loops.

  • Subject: 21st Century Skills, Coding
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

This lesson teaches students how to code as a team and the differences between the tasks of a Navigator and a Driver.

  • Subject: 21st Century Skills, Coding
  • Grades: 2 - 11
  • Duration: 45 - 60 mins

This lesson introduces students to blocks from the OzoBlockly advanced mode. Students learn how to program Ozobot Bit and Evo to improve accuracy and maintain a straight course.

  • Subject: Coding
  • Grades: 2 - 11
  • Duration: 0 - 30 mins

In this lesson, students learn to program the Ozobot to make a 90- degree turn. By discovering how to tune Ozobot in detail, students will develop troubleshooting skills and gain deeper control of their Ozobot's abilities.

  • Subject: Coding
  • Grades: 2 - 12
  • Duration: 0 - 30 mins

In this lesson, students will use directional OzoCodes to guide their Ozobot on a path to visit clean, renewable energy sources.

  • Subject: Coding, Computational Thinking, Science
  • Grades: K - 12
  • Duration: 30 - 45 mins

  • Subject: Coding, Math, Science
  • Grades: 2 - 5
  • Duration: 0 - 60 mins

Using OzoBlockly, students will write a program to make their Ozobot perform a dance routine.

  • Subject: Coding
  • Grades: 1 - 12
  • Duration: 0 - 60 mins

This two-part lesson teaches students to program Evo to count to 10 and perform light and sound animations. Knowledge of level 4 OzoBlockly blocks is helpful. The first part of the lesson is a group activity, followed by an individual activity.

  • Subject: Coding, Math
  • Grades: 5 - 12
  • Duration: 30 - 45 mins

In this two-part lesson, students will program Evo to function as a timer. Knowledge of level 4 OzoBlockly blocks is helpful. The first part of the lesson is a group activity, followed by an individual activity.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 5 - 12
  • Duration: 30 - 60 mins

In this two-part lesson, students will program Evo to use motion sensors to detect and move away from obstacles. Knowledge of level 4 OzoBlockly blocks is helpful. The first part of the lesson is a group activity, followed by an individual activity.

  • Subject: Coding, Computational Thinking
  • Grades: 5 - 12
  • Duration: 30 - 60 mins

In this two-part lesson, students connect coding with literature after reading a not well-known fairytale and programming Ozobot to act as the main character. This lesson includes a guided activity and an independent activity, each taking 55 minutes.

  • Subject: Coding, Reading and Literacy
  • Grades: 2 - 11
  • Duration: 0 - 110 mins

Students write their own fairytale and program Ozobot to become the main character in this two-part lesson. This activity has two parts, the first taking 30-55 minutes and the second taking 55-90.

  • Subject: Coding, Reading and Literacy
  • Grades: 2 - 11
  • Duration: 0 - 85 mins

In this lesson, students will assemble paper continents and program Ozobot to follow Magellan's path. This activity has two parts, each taking 55 minutes.

  • Subject: 21st Century Skills, Coding, History
  • Grades: 3 - 11
  • Duration: 0 - 110 mins

Introduce students to Ozobot and its line-following and color-sensing visual coding. Students will learn how to give commands to make Ozobot navigate paths to arrive at a finish point. They will also make real-world connections by identifying similarities to other line-following robots.

  • Subject: Coding, Math, Science
  • Grades: K - 12
  • Duration: 0 - 60 mins

Through coding Ozobot, students will learn about probability and randomness, getting a glimpse into the field of statistics. Students will then code Ozobot to arrive at a specific point in a warehouse.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 3 - 7
  • Duration: 45 - 90 mins

In this lesson, students will learn the guidelines for using static and flash codes and find a solution to the "Traveling Salesman Problem." Within this lesson there are nine optional challenges that become progressively more difficult. Allow 45-60 minutes per challenge, depending on age and experience.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 3 - 10
  • Duration: 45 - 60 mins

Students will help Ozobot get its groove by writing, debugging and running a program to make it dance a specific step with the OzoGroove app.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 3 - 12
  • Duration: 0 - 45 mins

This geometry-based program gives students a glimpse into the field of computer programming and related careers. Students will analyze and decompose geometric figures and translate them into Ozobot movements by coding Ozobot to write the word "Ozo."

  • Subject: Coding, Computational Thinking, Math
  • Grades: 3 - 12
  • Duration: 0 - 45 mins

In this lesson, you will introduce the concept of programming and allow students to practice coding by creating their own game level modeled after the OzoBlockly games, fun coding games for Ozobot.

  • Subject: Coding
  • Grades: 2 - 12
  • Duration: 0 - 60 mins

Students will test their presidential history by programming Ozobot to visit presidents in chronological order.

  • Subject: Coding, History
  • Grades: 4 - 6
  • Duration: 0 - 30 mins

In this lesson, students design a game board with events in the history of exploration of space. Using student-created gameplay rules, players program Ozobot Bit to correctly travel the timeline. This project is designed for three one-hour sessions.

  • Subject: Coding, Science
  • Grades: 3 - 9
  • Duration: 0 - 180 mins

This is a fun game that challenges your students to program Ozobot to find the pot of gold. You can even make a race out of it and see who can get there first! Students will work on their ability to decipher and think "in code" while they are playing this game. The activity can be adjusted to your students' abilities, making it perfect for all ages.

  • Subject: Coding
  • Grades: K - 12
  • Duration: 0 - 30 mins

Introduce students to robots, how they work, and the places they show up in our lives. Use color sequencing to introduce the coding language of Ozobot. After learning the basics, students face challenges to practice skills.This activity is designed for three sessions of 50 minutes each.

  • Subject: 21st Century Skills, Coding, Computational Thinking
  • Grades: 3 - 5
  • Duration: 0 - 150 mins

In this lesson, students create seesaw tracks using Strawbees, then use Quirkbot to transport a ping-pong ball across as many tracks as possible before hitting the ground.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Engineering, Science
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

In this lesson, students will learn about the principles of geometric shapes used in bridge construction. They will draft a bridge design on paper and create it using Strawbees and straws, then test and modify it.

  • Subject: 21st Century Skills, Computational Thinking, Engineering, Math, Science
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson introduces students to the different Strawbees connectors. Students learn the techniques of construction and collaborate to turn ideas into physical models.

  • Subject: 21st Century Skills, Art, Design Thinking, Engineering, Math
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

This lesson teaches students the basics of flow programming with Quirkbot CODE. Students will design a wearable with Strawbees and illuminate it with Quirkbot and LED lights.

  • Subject: 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering
  • Grades: 5 - 7
  • Duration: 45 - 90 mins

Create a symbol that depicts a unique characteristic of your state.

  • Subject: Design Thinking, History, Reading and Literacy
  • Grades: 2 - 5
  • Duration: 45 - 60 mins

Create an interactive fabric square that tells others about your family when each component is touched.

  • Subject: Art, Coding, Design Thinking, History
  • Grades: 2 - 5
  • Duration: 45 - 90 mins

Students will design and program a robot that will deliver messages to two opposite locations in the room.

  • Subject: Coding, Design Thinking, Engineering
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

Create a catapult that can launch a Velcro-covered ping-pong ball to hit a Velcro-covered target four meters away. The catapult launching mechanism must be self-propelling.

  • Subject: Design Thinking, Engineering, History
  • Grades: 2 - 6
  • Duration: 60 mins

Create a replica of the American flag that moves, lights up, or makes sound.

  • Subject: Design Thinking, History
  • Grades: 2 - 6
  • Duration: 30 - 60 mins

Transform your TeacherGeek Wiggle-Bot into a parade float, and compete for awards in different categories.

  • Subject: Design Thinking, Engineering, Math
  • Grades: 2 - 8
  • Duration: 45 - 60 mins

Design a model of a space station that will light up, move, or both!

  • Subject: Design Thinking, Engineering
  • Grades: 4 - 7
  • Duration: 45 - 60 mins

Using only Strawbees, construct the tallest tower in class with the ability to hold a golf ball at the top for two minutes.

  • Subject: Design Thinking, Engineering
  • Grades: 3 - 12
  • Duration: 60 mins

Students will design a Squishy Circuits product based on the “client’s” specifications.

  • Subject: Design Thinking, Math, Science
  • Grades: 2 - 6
  • Duration: 45 - 60 mins

Create a replica of a dwelling from history.

  • Subject: Design Thinking, Engineering, History
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Modify and code a robot to push a ball down a field and then propel it into a goal.

  • Subject: Coding, Design Thinking, Engineering
  • Grades: 3 - 8
  • Duration: 45 - 60 mins

Create a machine that will allow dogs to dispense either food or water without their owner's help.

  • Subject: Design Thinking, Engineering, Math, Science
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

After making a Brown Dog Gadgets Bristlebot, create a home for it.

  • Subject: Design Thinking, Engineering, Math
  • Grades: 2 - 6
  • Duration: 60 mins

Re-create a famous invention that has the ability to perform at least some component of the original invention.

  • Subject: Design Thinking, Engineering, History
  • Grades: 3 - 8
  • Duration: 30 - 60 mins

Design a robot that can retrieve classroom supplies and deliver them to three locations in the room.

  • Subject: Coding, Design Thinking, Engineering
  • Grades: 4 - 7
  • Duration: 30 - 90 mins

Take apart a battery-operated or electronic toy. Using the toy's most basic parts, prototype a new toy, game, or invention.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Math, Science
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Create an animal for a robotic petting zoo. The animal must have at least one moving part.

  • Subject: Coding, Math, Science
  • Grades: 2 - 8
  • Duration: 30 - 60 mins

Students will explore the ideas of work, effort, and moving items. This lesson will lead them to ask, “How can we do this work more easily?”

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students will explore the ideas of work, effort/force, and enhancing transportation with wheels (mechanical advantage). They will also practice design thinking and process, with criteria and constraints. At the close of this lesson, students will be able to describe how wheels help do work.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students will practice what they learned about transportation, work, effort, and mechanical advantage with more wheels, while still being challenged with a design constraint.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students will practice what they learned about transportation, work, effort, and mechanical advantage with more wheels, while still being challenged with a design constraint. At the end of this lesson, students will better understand that creating stability/safety when enabling speed is desirable.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

As students add a fourth wheel, new design choices are available. At the end of this lesson, students will design vehicles that are more related to their everyday experiences, and will consider the mechanical and design advantages of four wheels.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students explore two dimensions by imagining a creature and comparing it to common objects to understand size and dimensions. “I can” statements that students should be able to do after completing this lesson include: “I can describe how big something is by using height and width. “ “I can compare size by thinking about everyday objects. “ “I can use measurement data to estimate in another unit size.” “I can use discussion to come to consensus.”

  • Subject: Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students continue practicing spatial thinking and vocabulary as they reconsider the figure from Lesson 1, now understanding the third dimension and using Brackitz unit planks to measure height, width, and depth.

  • Subject: 21st Century Skills, Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students continue with the creature as their building and engineering inspiration. Given an immediate problem to help solve, students have a play-based introduction to solving problems by designing and building devices.

  • Subject: 21st Century Skills, Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students continue their play-based introduction to solving problems by designing and building to the imagined small creature’s small size. Students continue to consider dimensions as they design health, safety, comfort, and recreation items for a creature that’s much smaller than them.

  • Subject: 21st Century Skills, Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Students apply their understanding of designing for a user to a wider system of designs and needs.

  • Subject: 21st Century Skills, Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 30 - 45 mins

Support STEM learning by teaching students how to create their own vibrating Bristlebots in minutes. Simple to create and fun to play with, Bristlebots make a great project for students of all ages.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to create a solar bug. Students will love this simple fun-filled craft project that uses the power of the sun to move a vibrating motor.

  • Subject: Technology
  • Grades: 2 - 6
  • Duration: 30 mins

Use this guide to teach students how to create a solar roach. Students will love this simple soldering project that uses the sun to power a vibrating motor.

  • Subject: Technology
  • Grades: 5 - 8
  • Duration: 30 mins

With this guide, you can teach students how to create a fidget spinner using a 3D printer. The spinner is designed with standard LEGO-size studs, making it compatible with Crazy Circuits parts. Add a battery holder and LEDs, and you'll have a fidget spinner students will love!

  • Subject: Technology
  • Grades: 4 - 12
  • Duration: 30 mins

Build a capacitive touch-based piano or synthesizer using Crazy Circuits. This is a great example of how to create a large-scale or wall piano for a library or classroom. The piano works great with conductive paint or Squishy Circuits dough and uses Bare Conductive Paint as interactive touch points.

  • Subject: Technology
  • Grades: 4 - 12
  • Duration: 30 mins

This guide teaches you how to use Bare Conductive Paint to create fun sound effects. Students will have a blast controlling the sound being produced by a Piezo speaker hooked up to a touch board.

  • Subject: Technology
  • Grades: 4 - 12
  • Duration: 30 mins

Teach students how to make adorable black cats with glowing LED eyes using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 - 45 mins

Use this guide to teach students how to create a fun light-up cephalopod using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

In this lesson, students will get hands-on with a remote-controlled robot called: the Maker ROK-Bot. Students will learn some basic information about robots and then explore how various engineering materials can be used to create robotic systems.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Science
  • Grades: 4 - 7
  • Duration: 120 - 180 mins

This lesson is designed to introduce students to different types of mechanisms common in mechanical and robotic systems. Students will learn about linkages, gears, and cams by building and testing different models. This experience will give students confidence to design and engineer their own robotic systems.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Science
  • Grades: 4 - 8
  • Duration: 120 - 180 mins

This lesson is designed to introduce students to different types of motion used in mechanical and robotic systems. Students will explore different mechanisms that convert motion from one form to another. Then, students will work together to design and engineer their own unique mechanisms.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Science
  • Grades: 4 - 8
  • Duration: 180 mins

This activity is designed to challenge students to design and engineer a custom, remote controlled vehicle. Students will work through the Kid Spark Design & Engineering Process to develop a working model to be tested and evaluated. Students will be required to reflect on their design and effectively communicate it to others.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Science
  • Grades: 4 - 8
  • Duration: 60 - 120 mins

This activity is designed to challenge students to design and engineer a custom, remote controlled factory lift capable of moving material. Students will work through the Kid Spark Design & Engineering Process to develop a working model to be tested and evaluated. Students will be required to reflect on their design and effectively communicate it to others.

  • Subject: 21st Century Skills, Design Thinking, Engineering, Science
  • Grades: 4 - 8
  • Duration: 60 mins

Use this guide to teach students how to create a light-up Christmas tree using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to create pretty light-up flowers using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make an adorable "Franken" terrier with glowing bolts using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make an adorably grumpy Halloween friend with glowing LED eyes using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a holiday candle with glowing LED flame using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make an adorable Halloween friend with glowing LED eyes using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a cute penguin with a glowing LED star using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a dinosaur friend with a glowing LED eye using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a reindeer with a light-up red nose using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make an adorable spider with glowing LED eyes using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a sugar skull with glowing LED eyes using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make an adorable T-Rex with a glowing LED eye using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a triceratops friend with a glowing LED eye using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to make a "turkminator" with a glowing LED eye using Paper Circuits and conductive tape.

  • Subject: Technology
  • Grades: 3 - 6
  • Duration: 30 mins

Use this guide to teach students how to create a simple Larson Scanner out of four LEDs and use it to bring a LEGO pumpkin to life.

  • Subject: Technology
  • Grades: 4 - 8
  • Duration: 30 - 45 mins

With this guide, you can teach students how to create a giant NES game controller out of LEGOs and use it to play silly games on the computer.

  • Subject: Technology
  • Grades: 4 - 12
  • Duration: 120 - 240 mins

Create alternating lights for the LEGO Ambulance using a Crazy Circuits touch board. This guide can also be applied to similar LEGO sets and projects.

  • Subject: Technology
  • Grades: 4 - 7
  • Duration: 30 mins

Teach students how to use Squishy Circuits conductive dough to create fun sound effects. In this activity, students will use the dough to control the sound being produced by a Piezo speaker hooked up to a Crazy Circuits touch board.

  • Subject: Technology
  • Grades: 4 - 6
  • Duration: 30 mins

Students will love turning on LEDs using Squishy Circuits conductive dough and the Crazy Circuits touch board. This guide demonstrates how to use the dough as touch points to activate up to four LEDs.

  • Subject: Technology
  • Grades: 4 - 6
  • Duration: 30 mins

With this guide, you can teach students how to create a simple digital temperature station with a humidity sensor.

  • Subject: Science, Technology
  • Grades: 4 - 8
  • Duration: 30 mins

Students will love creating a silly flying monster that they can wear! Use this guide to learn how to make this fun project.

  • Subject: Technology
  • Grades: 4 - 7
  • Duration: 45 - 90 mins

Students can show off their heartbeats with this fun wearable project. All you need is a Crazy Circuits board and a simple Pulse Sensor to create a heart monitor. Sew it on a shirt, and you can literally wear your heart on your sleeve!

  • Subject: Technology
  • Grades: 4 - 6
  • Duration: 30 - 60 mins

Teach students to create interactive, light-up NASA shirts. This project uses a Crazy Circuits touch board to change the pattern of five LEDs on the shirt.

  • Subject: Technology
  • Grades: 5 - 8
  • Duration: 120 - 180 mins

Teach students how to build their own capacitive touch-based piano or synthesizer using Crazy Circuits. The piano works great with conductive paint or Squishy Circuits dough and uses Bare Conductive Paint as interactive touch points.

  • Subject: Technology
  • Grades: 4 - 8
  • Duration: 30 mins

Teach students how to create their own light-up ugly sweaters with a few LEDs, some conductive thread, and the Crazy Circuits Blink/Fade Board.

  • Subject: Technology
  • Grades: 4 - 8
  • Duration: 60 - 120 mins

With this guide, you can teach students how to make their very own red-nosed reindeer sock puppet. This simple project just requires students to sew on two components and glue on ears and antlers.

  • Subject: Technology
  • Grades: 4 - 6
  • Duration: 30 - 60 mins

With this guide, you can teach students how to create a conductive sewing bracelet that uses button snaps and Crazy Circuits. This simple project can be made with a variety of themes. The circuit is "turned on" when the two button snaps are connected, making for a fun and interactive end project.

  • Subject: Technology
  • Grades: 4 - 8
  • Duration: 30 - 60 mins

Use this guide to teach students a simple Rudolph-themed sewing project using Crazy Circuits. Students will love making Rudolph's nose light up on this fun ornament!

  • Subject: Technology
  • Grades: 4 - 6
  • Duration: 30 - 45 mins

This guide introduces the process of creating clay characters. Students will learn about armatures and view examples of animated films that employ them. They will then create and build characters for their own stop-motion animation videos.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

Engineer a Rubber Band Racer that can roll the fastest or farthest on ramps of different materials. Start by building the example Rubber Band Racer in the Build Guide. Learn about forces and concepts like torque and friction by completing the optional Labs. Then, design and build your own Rubber Band Racer to compete in Engineering Challenges.

  • Subject: Computational Thinking, Design Thinking, Engineering, Math, Science
  • Grades: 4 - 12
  • Duration: 60 - 90 mins

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  • Grades: #GRADELEVEL#
  • Duration: #PROJECTDURATION# mins
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This unit of six lessons introduces the concepts and basic process for creating animated features. Age-appropriate content options are presented, making this unit scalable for grades K-12.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 0 mins

This unit contains six projects, each with a series of activities related to a common theme. Students will develop a familiarity with computational thinking and fundamental computer science concepts. Some activities require the EdScratch app.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 4 - 7
  • Duration: 360 mins

This unit of 5 lessons introduces the concepts and basic process for media production. Age-appropriate content analysis options are presented, making this unit scalable for grades K-12.

  • Subject: 21st Century Skills, Art, Reading and Literacy, Technology
  • Grades: 1 - 12
  • Duration: 660 mins

Five jungle expeditions put Sphero in scary and dangerous situations. Students must use problem-solving and coding skills to escape any dangers lurking around.

  • Subject: 21st Century Skills, Coding, Computational Thinking, Math
  • Grades: 1 - 8
  • Duration: 960 mins
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This unit of eight activities takes students to various parts of the world to learn about topics like British painters, the Ugandan water crisis and Costa Rican turtles.

  • Subject: 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering, History, Math, Science
  • Grades: 5 - 9
  • Duration: 1560 mins

This series of four activities introduces students to the Sphero Edu app and helps them get familiar with block coding.

  • Subject: Coding
  • Grades: 2 - 11
  • Duration: 1800 mins

In this series of three activities, students learn the skills needed to navigate in alien terrain. Key mathematical and scientific concepts are integrated with coding. It is recommended that students complete the Sphero Blocks unit beforehand.

  • Subject: Coding, Computational Thinking, Engineering, Math, Science
  • Grades: 3 - 8
  • Duration: 2160 mins

These 10 lessons are designed as a two-week introduction to help students become familiar with the learning tool and start creating with Cubelets across disciplines.

  • Subject: Coding, Computational Thinking, Design Thinking, Reading and Literacy
  • Grades: 4 - 6
  • Duration: 2610 mins

Introduce students to the OzoBlockly coding language and the drag-and-drop code editor. Students will be prepared to create, load and run their own programs.

  • Subject: 21st Century Skills, Coding
  • Grades: 2 - 12
  • Duration: 2850 mins

This unit introduces students to basic coding concepts and Evo's features of sounds, numbers, lights and movement.

  • Subject: Coding, Computational Thinking, Math
  • Grades: 5 - 12
  • Duration: 3015 mins

This unit connects writing and coding. The Ozobot becomes the main character as students program it to act out a key task or behavior related to a fairytale.

  • Subject: Coding, Reading and Literacy
  • Grades: 2 - 11
  • Duration: 3210 mins

This unit of five projects is designed to introduce new users to line- and color-based coding with Ozobot.

  • Subject: Coding, Computational Thinking, Math, Science
  • Grades: K - 12
  • Duration: 3510 mins

Students are introduced to a need for mechanical advantage, and to efcient ways of moving things (transportation), by encountering the problem of how to move objects without wheels.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 3735 mins

Students imagine a small creature as the user for future designs and practice comparison, measurement, and estimation as they deepen comprehension of dimensions.

  • Subject: 21st Century Skills, Design Thinking, Math, Reading and Literacy
  • Grades: 4 - 5
  • Duration: 3960 mins

This unit of six lessons introduces the concepts and basic process for creating animated features. Age-appropriate content options are presented, making this unit scalable for grades K–12.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 4500 mins

#UNITDESCRIPTION#

  • Subjects: #SUBJECTNAME#
  • Grades: #GRADELEVEL#
  • Duration: #DURATION# mins