Grade K

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Grow big ideas with this open-ended, 3D building system. Brackitz building pieces connect at any point and any angle, enabling students to design anything they can imagine. As kids build, they develop design thinking and spatial reasoning skills.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 1

Build any structure with Strawbees reusable connectors and straws. The modification state never ends - just keep adding, updating or removing pieces. Experiment by adding different building materials or maker tools.

  • Subject: 21st Century Skills, Art, Coding, Computational Thinking, Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 12

Create impressive stop-motion animations with this all-in-one kit. Stop-motion animation is a great team-building activity that encourages problem-solving, collaboration and creativity for kids at all experience levels. Software included.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12

Teach the basics of computer programming - no screen required! Cubetto is a friendly, wooden robot that teaches the basics of coding through hands-on play. Each block is a command, creating a programming language that kids can touch and manipulate.

  • Subject: Coding, Computational Thinking, Math, Reading and Literacy
  • Grades: Pre-K - 1

These smart little robots teach higher-level coding concepts and help kids develop logical reasoning skills. Ozobots are preprogrammed to read hand-drawn lines of color, moving along the lines using sensors to read the codes and act.

  • Subject: 21st Century Skills, Coding, Computational Thinking, History, Math, Reading and Literacy, Science
  • Grades: K - 12

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In this first lesson, students are introduced to a small character to compare with known objects and use Brackitz planks to measure height and width.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 1
  • Duration: 30 - 45 mins

In this lesson, students reconsider the figure from the first lesson by exploring the third dimension and using Brackitz planks to measure height, length and depth.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 1
  • Duration: 30 - 45 mins

This lesson introduces students to the design and engineering process. Students will listen to a story, then practice problem-solving skills by using Strawbees to build and test a bridge.

  • Subject: 21st Century Skills, Computational Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 2
  • Duration: 0 - 120 mins

Introduce students to Strawbees connectors and have them design a 3D wearable - a fun way to introduce concepts of design and prototyping.

  • Subject: Art, Engineering, Math
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this lesson, students will listen to a story, then design and make a parachute for the characters Mio and Ley to safely fly home from their mountain climb.

  • Subject: 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grades: K - 1
  • Duration: 0 - 60 mins

In this lesson, students will listen to a story, then use their imaginations to design a tool with Strawbees that will help the main character get back home.

  • Subject: 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grades: K - 2
  • Duration: 45 - 90 mins

In this collaborative lesson, students will read ?The Three Little Pigs" as a class, then work together to rebuild the first little pig's house with Strawbees and straws.

  • Subject: 21st Century Skills, Art, Design Thinking, Engineering, Science
  • Grades: K - 1
  • Duration: 45 - 90 mins

This guide introduces the key concepts of media literacy and illustrates the need for us to become better informed about mass media. Students will view and discuss examples of advertising and critically analyze an animated film.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide explores the history and types of animation and introduces the many forms of stop-motion animation. Students will watch examples of stop-motion and direct-on-film animation and discuss the differences between them.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide provides an overview of the basic equipment required for stop-motion animation. Students will learn about timing and the Three Main Principles of Animation. They will also make a flipbook and discover the Twelve Principles of Animation.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide outlines the important stage of "planning" and introduces the process of storyboarding and storytelling. Students will view examples of each other's work and learn the process of creating a collaborative storyboard.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide introduces the process of creating clay characters. Students will learn about armatures and view examples of animated films that employ them. They will then create and build characters for their own stop-motion animation videos.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

This guide offers ideas to help students make 2D or 3D sets or backgrounds for their animated videos. Students will also learn about lighting techniques and critique a scene from an animated film using the elements and principles of design.

  • Subject: Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 60 - 90 mins

In this collection of eight activities, students will learn to control a digital device, understand what an algorithm is, use logical reasoning to predict behavior of simple programs and create their own simple program.

  • Subject: Coding, Math
  • Grades: Pre-K - 1
  • Duration: 0 - 45 mins

In these eight activities, students continue to explore algorithms and programs with number matching, opposites, shapes, space and measurement.

  • Subject: Coding, Math
  • Grades: Pre-K - 1
  • Duration: 0 - 45 mins

This series of eight activities centers on tinkering, collaborating, creating, and identifying and sorting 2D and 3D shapes.

  • Subject: Coding, Computational Thinking, Math
  • Grades: Pre-K - 1
  • Duration: 0 - 45 mins

This collection of eight activities introduces the programming concepts of testing and debugging through shapes, space, measurement, days of the week and more.

  • Subject: Coding, Computational Thinking, Math, Reading and Literacy
  • Grades: Pre-K - 1
  • Duration: 0 - 45 mins

In this lesson, students will use directional OzoCodes to guide their Ozobot on a path to visit clean, renewable energy sources.

  • Subject: Coding, Computational Thinking, Science
  • Grades: K - 12
  • Duration: 30 - 45 mins

In this cooperative game, students will compare two numbers to determine which one is greater and count out food pieces, so their Hungry, Hungry Ozobots can collect the food!

  • Subject: Math
  • Grades: K - 1
  • Duration: 0 - 45 mins

Introduce students to Ozobot and its line-following and color-sensing visual coding. Students will learn how to give commands to make Ozobot navigate paths to arrive at a finish point. They will also make real-world connections by identifying similarities to other line-following robots.

  • Subject: Coding, Math, Science
  • Grades: K - 12
  • Duration: 0 - 60 mins

This is a fun game that challenges your students to program Ozobot to find the pot of gold. You can even make a race out of it and see who can get there first! Students will work on their ability to decipher and think "in code" while they are playing this game. The activity can be adjusted to your students' abilities, making it perfect for all ages.

  • Subject: Coding
  • Grades: K - 12
  • Duration: 0 - 30 mins

Introduce students to robots, how they work, and the places they show up in our lives. Use color sequencing to introduce the coding language of Ozobot. After learning the basics, students face challenges to practice skills. This activity is designed for four sessions of 50 minutes each.

  • Subject: 21st Century Skills, Coding, Computational Thinking
  • Grades: K - 2
  • Duration: 0 - 200 mins

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Students practice spatial thinking and vocabulary by comparing a small character to known objects and measuring with Brackitz planks.

  • Subject: Design Thinking, Engineering, Math, Reading and Literacy, Science
  • Grades: K - 1
  • Duration: 90 mins

This unit of six lessons introduces the concepts and basic process for creating animated features. Age-appropriate content options are presented, making this unit scalable for grades K-12.

  • Subject: 21st Century Skills, Art, History, Math, Reading and Literacy, Science, Technology
  • Grades: K - 12
  • Duration: 630 mins

Introduce children to a screen-free programming language that they can touch. These lessons foster learning in key areas, including STEM, creative thinking, social-emotional and communication.

  • Subject: Coding, Computational Thinking, Math, Reading and Literacy
  • Grades: Pre-K - 1
  • Duration: 810 mins

This unit of five projects is designed to introduce new users to line- and color-based coding with Ozobot.

  • Subject: Coding, Computational Thinking, Math, Science
  • Grades: K - 12
  • Duration: 1110 mins

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  • Duration: #DURATION# mins